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Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
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<blockquote data-quote="CPaladin" data-source="post: 8343777" data-attributes="member: 7030144"><p>[Session 56 cont'd]</p><p>We summon the Minister of Magic. The green moon is the moon of growth. There were other smaller factions once. The faction of silver was never large, but it had great power. At one time the silver faction included almost all of the mages. We never had any touch with them in our recorded history. There are few real mages in Hanal now; a handful, but mostly clockwork mages and engineers in the valarworks, the flame cannon manufactories. The flame cannons focus the sun’s energy through a series of prisms, producing as great heat as any fireball any wizard could make. They’re worthless at night. But deployed properly by day, they earn their name. There are a handful of court magicians; any of the level of strom or above is permitted a single house mage. They are generally trained in Paranswarmian academies elsewhere in the world. Many of the gifted are put to death by witchfinders as children, typically in the necropolises.</p><p></p><p>A: Would that create magical energy that could be used?</p><p></p><p>Yes, if they had any people who were capable.</p><p></p><p>Couldn’t be Paranswarm—totally opposed to the creation of mindless undead.</p><p></p><p>They called themselves the Silver Order.</p><p></p><p>The Minister of Magic and the Minister of Mind could scry on Hanal safely; but it would be an act of espionage and indeed an act of war. The Queen-Empress would almost certainly regard it as one.</p><p></p><p>Kit goes to speak to the Master Farsensor. Could the fan be compromised? It can’t be tapped—impossible. But it is not impossible to discover activity, not on the fan, but by the person.</p><p></p><p>She shows him the letter. She was the scion of a forging and merchant house, the Clan of Leutteur, they sold fine weapons, but were not well trusted because they purchased their iron from dwarves. Sometime about 4 months ago, a group of people came for them. Her father had great hope for her; he sent his daughter away. He was seized and is no more on this plane. He gave her to friends—merchant shipmen, they have hidden her. They are on the Lee Islands, but they have been attacked several times. They will never make it to the mainland—the things that hunt them are not mortal. Three minds: a great fish surrounded by mucus, an aboleth I think, but twisted even by their standards; one a demonic squire, child’s play for me, but for the crew of this ship, it would slaughter them like chaff; the last is a cat. They seek to prevent her from returning to you. She carries a package, and has carried it for months. I cannot touch this package, it has no signature.</p><p></p><p>I am seeking for the nearest elven ship. Oh. Would you request my counterpart, the Champion of the Court, to join us? It would be inappropriate for me to ask him, and he would have to contact the only ship close enough to reach them before the fish creature. There is a Noldar war schooner, a Moriquendarim pleasure vessel for a young Noldar, less than a millennium, in the area. If Lord Davion informed them, they could easily save her and the sailors. Actually, if Lord Davion and the Farsensor work together, they could teleport her directly here. They agree to move somewhere where there aren’t wards that will prevent her teleporting in.</p><p></p><p>They teleport her in. They then wander off.</p><p></p><p>"I have brought a package. This has greatly upset somebody. It is alive, but I’m not sure what it is. It has several of its brethren in Magdag and they have a lot of power. And they like to drink."</p><p></p><p>"You got it drunk and put it in your bag of holding? Good work."</p><p></p><p>She is Isabella; she had never forgotten her mother, who was from Canberry, the daughter of one of the merchant houses.</p><p></p><p>Kit takes her to Lady Constance, who brings it to a specially sealed prison cell. Oh, translucent. You don’t see that very often. It looks almost like a horned human, four feet tall, with translucent flesh and pearlescent bones. Not from this plane; not from the Hells or the Abyss; and very angry. Lady Constance summons a devil up. "That thing in the cage—"</p><p></p><p>"You should kill it."</p><p></p><p>"Yes probably, but what is it?"</p><p></p><p>"It’s a second stage bone abomination of the One Beside."</p><p></p><p>Kit says, "I thought we were dealing with the Goddess of the Pale Bone."</p><p></p><p>"You might be, but you are also dealing with the One Beside. He’s not good for much. He can raise a fair-sized undead army, but that’s all."</p><p></p><p>"Exactly how large a 'fair-sized army?'"</p><p></p><p>"Acting alone, maybe 5,000."</p><p></p><p>"There were 4 of these in Magdag," Isabella clarifies. "They stay close to the covs residence."</p><p></p><p>"What else can you tell me about him?" </p><p></p><p>"He has some fighting prowess."</p><p></p><p>"What would it take to summon one of these onto this plane?"</p><p></p><p>"You almost can’t. It’s said that there are a couple of artifacts that would let you do it. They’re not like the Goddess of the Pale Bone. There’s no real connection to this plane, and the One Beside has the least connection.</p><p></p><p>"The Horn of Moriquendarim could do that, but we know that that’s in the Twin Cities of the Gates of Death; you’d have to kill all of the Noldar to get that; there are the wings of Ancalagon the Black—they’re pretty connected to the undead you know. It can only be done on some moon or another when it’s full, or when you have that special festival. The one where the Red Moon and another moon is full. Then you can summon a bunch of them, but it would tap the wings for sixty days, leaving them without power until they recharged. They could have a wing—the first wing was up north near the steading of Lady Jane. The second wing was buried with another artifact under the City of Enclaves. I think it was part of a collection—not originally intended that way, but now it’s a collection. Many missions have gone searching for Ancalagon the Black. Many of his bones have power. Remember, he is the only Archon that has fallen. One of those expeditions found the wing and brought it back, and the guardians under the city talked among themselves and decided that it shouldn’t be in mortal hands. So they took it. It’s had some strange effects—some of the guardians have been changed. Into undead—intelligent sorts, but undead.</p><p></p><p>"Nobody sane among your race ever thought the wings of Ancalagon were a good idea."</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8343777, member: 7030144"] [Session 56 cont'd] We summon the Minister of Magic. The green moon is the moon of growth. There were other smaller factions once. The faction of silver was never large, but it had great power. At one time the silver faction included almost all of the mages. We never had any touch with them in our recorded history. There are few real mages in Hanal now; a handful, but mostly clockwork mages and engineers in the valarworks, the flame cannon manufactories. The flame cannons focus the sun’s energy through a series of prisms, producing as great heat as any fireball any wizard could make. They’re worthless at night. But deployed properly by day, they earn their name. There are a handful of court magicians; any of the level of strom or above is permitted a single house mage. They are generally trained in Paranswarmian academies elsewhere in the world. Many of the gifted are put to death by witchfinders as children, typically in the necropolises. A: Would that create magical energy that could be used? Yes, if they had any people who were capable. Couldn’t be Paranswarm—totally opposed to the creation of mindless undead. They called themselves the Silver Order. The Minister of Magic and the Minister of Mind could scry on Hanal safely; but it would be an act of espionage and indeed an act of war. The Queen-Empress would almost certainly regard it as one. Kit goes to speak to the Master Farsensor. Could the fan be compromised? It can’t be tapped—impossible. But it is not impossible to discover activity, not on the fan, but by the person. She shows him the letter. She was the scion of a forging and merchant house, the Clan of Leutteur, they sold fine weapons, but were not well trusted because they purchased their iron from dwarves. Sometime about 4 months ago, a group of people came for them. Her father had great hope for her; he sent his daughter away. He was seized and is no more on this plane. He gave her to friends—merchant shipmen, they have hidden her. They are on the Lee Islands, but they have been attacked several times. They will never make it to the mainland—the things that hunt them are not mortal. Three minds: a great fish surrounded by mucus, an aboleth I think, but twisted even by their standards; one a demonic squire, child’s play for me, but for the crew of this ship, it would slaughter them like chaff; the last is a cat. They seek to prevent her from returning to you. She carries a package, and has carried it for months. I cannot touch this package, it has no signature. I am seeking for the nearest elven ship. Oh. Would you request my counterpart, the Champion of the Court, to join us? It would be inappropriate for me to ask him, and he would have to contact the only ship close enough to reach them before the fish creature. There is a Noldar war schooner, a Moriquendarim pleasure vessel for a young Noldar, less than a millennium, in the area. If Lord Davion informed them, they could easily save her and the sailors. Actually, if Lord Davion and the Farsensor work together, they could teleport her directly here. They agree to move somewhere where there aren’t wards that will prevent her teleporting in. They teleport her in. They then wander off. "I have brought a package. This has greatly upset somebody. It is alive, but I’m not sure what it is. It has several of its brethren in Magdag and they have a lot of power. And they like to drink." "You got it drunk and put it in your bag of holding? Good work." She is Isabella; she had never forgotten her mother, who was from Canberry, the daughter of one of the merchant houses. Kit takes her to Lady Constance, who brings it to a specially sealed prison cell. Oh, translucent. You don’t see that very often. It looks almost like a horned human, four feet tall, with translucent flesh and pearlescent bones. Not from this plane; not from the Hells or the Abyss; and very angry. Lady Constance summons a devil up. "That thing in the cage—" "You should kill it." "Yes probably, but what is it?" "It’s a second stage bone abomination of the One Beside." Kit says, "I thought we were dealing with the Goddess of the Pale Bone." "You might be, but you are also dealing with the One Beside. He’s not good for much. He can raise a fair-sized undead army, but that’s all." "Exactly how large a 'fair-sized army?'" "Acting alone, maybe 5,000." "There were 4 of these in Magdag," Isabella clarifies. "They stay close to the covs residence." "What else can you tell me about him?" "He has some fighting prowess." "What would it take to summon one of these onto this plane?" "You almost can’t. It’s said that there are a couple of artifacts that would let you do it. They’re not like the Goddess of the Pale Bone. There’s no real connection to this plane, and the One Beside has the least connection. "The Horn of Moriquendarim could do that, but we know that that’s in the Twin Cities of the Gates of Death; you’d have to kill all of the Noldar to get that; there are the wings of Ancalagon the Black—they’re pretty connected to the undead you know. It can only be done on some moon or another when it’s full, or when you have that special festival. The one where the Red Moon and another moon is full. Then you can summon a bunch of them, but it would tap the wings for sixty days, leaving them without power until they recharged. They could have a wing—the first wing was up north near the steading of Lady Jane. The second wing was buried with another artifact under the City of Enclaves. I think it was part of a collection—not originally intended that way, but now it’s a collection. Many missions have gone searching for Ancalagon the Black. Many of his bones have power. Remember, he is the only Archon that has fallen. One of those expeditions found the wing and brought it back, and the guardians under the city talked among themselves and decided that it shouldn’t be in mortal hands. So they took it. It’s had some strange effects—some of the guardians have been changed. Into undead—intelligent sorts, but undead. "Nobody sane among your race ever thought the wings of Ancalagon were a good idea." [cont'd] [/QUOTE]
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Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
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