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Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
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<blockquote data-quote="CPaladin" data-source="post: 8613328" data-attributes="member: 7030144"><p>Session 105 (November 26, 2019)</p><p></p><p>Chund 16ish</p><p>Dame Brionna has received a message [attached] from Humbert, Archbishop of Enclaves, who is well-meaning but very formal. The initial scout report says that they were heading directly east in the main tunnel that travels underneath the ocean to Khamista. The abominations, about 20 in number, are being chased by a task force trying to deal with them.</p><p></p><p>The morning that they’re going to leave, the group is split up into a couple different tasks.</p><p></p><p>Dame Brionna is overseeing preparations to depart.</p><p></p><p>Kit is having a last meeting with the person who has been running things in her absence, who she is now making the seneschal. Probably in the great hall. Alistair is there with her.</p><p></p><p>There are 3 strike teams, and 25 total guards with us. One group is with Dame Brionna, one in the servant’s halls near the great hall, and one in the tower.</p><p></p><p>One of the guards, Fred, asks Dame Brionna: “Dame, what’s that?” And coming out of the woods and approaching the castle at top speed is a teen-age man, bleeding from his chest, but running as fast as he can.</p><p></p><p>“Gotta warn the lady. They came up out of nowhere—I think they got my pa, but I had to warn the lady.”</p><p></p><p>Dame Brionna warns Kit.</p><p></p><p>Fred staggers back, with two barbed crossbow bolts in his chest. He collapses, as the flesh around the second wound begins to change and dissolve.</p><p></p><p>About 20 figures are charging at Dame Brionna and her group, running hell bent for leather. The local archers fire regular arrows, to no apparent effect. Eight of the charging group appear to be human, but their flesh is translucent, and they are stripped to the waste and have visible organs—their hearts are wreathed in blue flame. Three are small illithid-like creatures, with crossbows, but they have dull gray skin. The final figure looks similar, but is like 6 and a half feet tall but with four foot tentacles, robes, and floating. The rest are apparently normal humans, behind the rest.</p><p></p><p>Dame Brionna hears in the coldest tone of voice, “Reach the Dame, corrupt the spawn, we can still win.”</p><p></p><p>Kit and Alistair flee towards the basement.</p><p></p><p>The Grandmaster Farsensor apports to join Dame Brionna. “I will engage the leader.” He draws a laen sword.</p><p></p><p>The same cold voice rings out, oozing through the consciousness—not psionic, but not physical. “Ignore the abominable. Attack the keep. Reach the dame.”</p><p></p><p>The lead creature draws a staff that Dame Brionna can’t focus her attention on and begins to fight the Eldar.</p><p></p><p>Dame Brionna launches an attack on the lesser ones. She impales one with her lance. Its flesh almost recoils from the elven blade of the lance, but it also focuses its attention on her.</p><p></p><p>The psion does his best to engage them. From the battlements, two fireballs crash in as the mages in the other teams attack. They do some damage, but less than expected.</p><p></p><p>The leader reaches out with the weird staff, which sometimes looks like a curl of smoke, and an ooze of weird black energy wraps around the Farsensor. He takes damage, but avoids the worst of it. The Farsensor attacks four times, hitting twice, and pours psionic energy into the laen sword which glows and turns it into damage.</p><p></p><p>Two more fireballs crash in; they take less damage then you would expect, but still some, and one of the humans collapses.</p><p></p><p>Dame Brionna crits, and dismembers the creature which hisses and crumbles. As soon as it strikes the ground, the grass whithers. But it’s clearly dead.</p><p></p><p>The remaining illithid-like creatures shove through to the door and push directly against it. The doors boom and groan, but they stand.</p><p></p><p>The great one darts his four tentacles towards the chest of the Farsensor. He manages to dodge aside from two, but the other two tentacles penetrate.</p><p></p><p>Grandmaster Farsensor cleaves off most of its left arm, and the staff falls to the ground. There is a searing shriek and a 30’ circle of grass dies. He also stabs it twice more.</p><p></p><p>To Dame Brionna’s right, there are a group of regular humans milling about. To her left, there are the two remaining tentacled creatures, and the rest of the translucent humans.</p><p></p><p>The door begins to whither and break apart.</p><p></p><p>The greater one strikes the Grandmaster with a third tentacle. The Grandmaster pumps all of his remaining 340 power points into the creature as he stabs it three times. It glows, and collapses in on itself, leaving only the tentacles left, which slowly collapse as well.</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8613328, member: 7030144"] Session 105 (November 26, 2019) Chund 16ish Dame Brionna has received a message [attached] from Humbert, Archbishop of Enclaves, who is well-meaning but very formal. The initial scout report says that they were heading directly east in the main tunnel that travels underneath the ocean to Khamista. The abominations, about 20 in number, are being chased by a task force trying to deal with them. The morning that they’re going to leave, the group is split up into a couple different tasks. Dame Brionna is overseeing preparations to depart. Kit is having a last meeting with the person who has been running things in her absence, who she is now making the seneschal. Probably in the great hall. Alistair is there with her. There are 3 strike teams, and 25 total guards with us. One group is with Dame Brionna, one in the servant’s halls near the great hall, and one in the tower. One of the guards, Fred, asks Dame Brionna: “Dame, what’s that?” And coming out of the woods and approaching the castle at top speed is a teen-age man, bleeding from his chest, but running as fast as he can. “Gotta warn the lady. They came up out of nowhere—I think they got my pa, but I had to warn the lady.” Dame Brionna warns Kit. Fred staggers back, with two barbed crossbow bolts in his chest. He collapses, as the flesh around the second wound begins to change and dissolve. About 20 figures are charging at Dame Brionna and her group, running hell bent for leather. The local archers fire regular arrows, to no apparent effect. Eight of the charging group appear to be human, but their flesh is translucent, and they are stripped to the waste and have visible organs—their hearts are wreathed in blue flame. Three are small illithid-like creatures, with crossbows, but they have dull gray skin. The final figure looks similar, but is like 6 and a half feet tall but with four foot tentacles, robes, and floating. The rest are apparently normal humans, behind the rest. Dame Brionna hears in the coldest tone of voice, “Reach the Dame, corrupt the spawn, we can still win.” Kit and Alistair flee towards the basement. The Grandmaster Farsensor apports to join Dame Brionna. “I will engage the leader.” He draws a laen sword. The same cold voice rings out, oozing through the consciousness—not psionic, but not physical. “Ignore the abominable. Attack the keep. Reach the dame.” The lead creature draws a staff that Dame Brionna can’t focus her attention on and begins to fight the Eldar. Dame Brionna launches an attack on the lesser ones. She impales one with her lance. Its flesh almost recoils from the elven blade of the lance, but it also focuses its attention on her. The psion does his best to engage them. From the battlements, two fireballs crash in as the mages in the other teams attack. They do some damage, but less than expected. The leader reaches out with the weird staff, which sometimes looks like a curl of smoke, and an ooze of weird black energy wraps around the Farsensor. He takes damage, but avoids the worst of it. The Farsensor attacks four times, hitting twice, and pours psionic energy into the laen sword which glows and turns it into damage. Two more fireballs crash in; they take less damage then you would expect, but still some, and one of the humans collapses. Dame Brionna crits, and dismembers the creature which hisses and crumbles. As soon as it strikes the ground, the grass whithers. But it’s clearly dead. The remaining illithid-like creatures shove through to the door and push directly against it. The doors boom and groan, but they stand. The great one darts his four tentacles towards the chest of the Farsensor. He manages to dodge aside from two, but the other two tentacles penetrate. Grandmaster Farsensor cleaves off most of its left arm, and the staff falls to the ground. There is a searing shriek and a 30’ circle of grass dies. He also stabs it twice more. To Dame Brionna’s right, there are a group of regular humans milling about. To her left, there are the two remaining tentacled creatures, and the rest of the translucent humans. The door begins to whither and break apart. The greater one strikes the Grandmaster with a third tentacle. The Grandmaster pumps all of his remaining 340 power points into the creature as he stabs it three times. It glows, and collapses in on itself, leaving only the tentacles left, which slowly collapse as well. [cont'd] [/QUOTE]
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Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
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