Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CPaladin" data-source="post: 8637418" data-attributes="member: 7030144"><p>[Session 111, cont'd]</p><p></p><p>Evening of 7 Tar-Chund</p><p></p><p>Lord Brightspan approaches. There is an unusual voller tying off; made entirely of white laen. It flies a personal noble’s flag, likely of an Eldar. Alistair dimly recognizes it as being one he saw in Enclaves. An officer steps in shortly, “Majesty, a personal representative of Dame Brenda of Enclaves.” Alistair remembers that there is a secretive, very wealthy Enclave, covered in trees.</p><p></p><p>A paladin of Eru enters, probably a gray elf, not Eldar. “My mistress has sent me to see you, your majesty, and your council.”</p><p></p><p>“We have been in Enclaves since it began, and before, and before that. We have adapted to conditions, we have kept to ourselves, we have provided balance to certain forces of our ancient foes. They are aware of us, but most of the rest of the City knows us only as standoffish, and wealthy, and as they learned millennia ago, uninvadable. Even if a way were found for us to work in concert with the foe, to sustain stability for a time, you should not count on Enclaves and its surround to be a stable force in the area for more than a brief span of years.”</p><p></p><p>The Council offers to be an intermediary with the Zorplona Moriquendarim, in particular Princess Curinirim—who she says is the only one with sufficient psionic power to matter.</p><p></p><p>They also discuss the idea of bringing in Balanzar to stabilize Enclaves. She is amenable to the idea, and offers to—through a blind—offer funding.</p><p></p><p>"Many years ago, before Enclaves, the area where we were, and the area to the West were used by many Eldron as workshops. The Kinslaying struck hard there. The Eldron had other elves as followers. We left our lord, but did not depart from Eru. Dame Brionna and two others remain from those days. We built our woods, and when the humans began to build their canals, and then their divisions among Enclaves, we did likewise, and we sent a representative when they call. We do not have contact, because we fear recreating a divide among the humans."</p><p></p><p>She gives us a lozenge of crystal that will allow Grandmaster Farsensor to make direct contact with the Dame.</p><p></p><p>(They are aligned with the Eldar, but not part of their political structure. They don’t even directly acknowledge the Overqueen. They do directly acknowledge the Hastur, and send some of their young there.)</p><p></p><p>* * * </p><p>[The Council discusses a document about the structure of the Aragoni. I'm not sure where this came from in game, but it's attached.]</p><p></p><p>Alistair and Kit discuss recruiting a Naughty Bit to infiltrate Lord Relenor’s floating brothel, in Region Eight.</p><p></p><p>It could be a very useful source of information, although highly dangerous.</p><p></p><p>* * *</p><p></p><p>Alistair begins to read the Book of Grand Strategy. He reads 15 minutes the first day, 45 minutes the second day, and starts to see a pattern. He appears to be in the course of summoning a daemonic field marshal. He appears to be bound into the book as a professor.</p><p></p><p>If he were released, he cannot be rebound by any in Canberry—he’s very powerful. He also would be bound to instruct, but would then be free. And instruct in what is a question. He would really like to manifest. The book is also very interested in blood, probably because the Lady of Pain created it and made the bindings.</p><p></p><p>Kit becomes the translating intermediary, because her translation can’t trigger the binding and evoke the field marshal bound into the Book, and dictating the translation to a scribe with no magical ability whatsoever.</p><p></p><p>Her scribe does not gain a feat in Grand Strategy, but does become a chess master.</p><p></p><p>* * *</p><p></p><p>Dame Brionna inquires of the artillery commander who brought down the scout voller.</p><p></p><p>“That was extraordinary. I suppose it was blind anger that made us return fire. It was sailing low—we were scouting beyond the borders, an entire legion. We were support troops. We saw a shadow passing over us—a great Nolder warship and two smaller vollers. It swept down and raked us with death rays, killing a half dozen men and some of the mules. I think it was sport to them? They were bored? In a fit of rage, I ordered us to return fire and we did. It was not large. We hit it, and it came down. And then realizing what we had done, we took hiding, because we could not bring down a man-o-war. We then came out of hiding and breaching military procedure, we raided the wreckage. It was all my fault. There was a single body—not a Noldar, nor a drow, but perhaps a Shadowelf or Twilight elf—and 4 drow. We stripped them of their belongings, and a single death ray mount. I let the men keep the coinage. The armor disintegrated over time—from the drow. The other elf was dressed in glass. That’s also in the armory along with the single death ray mount. We performed the rite of the Sun for the dead. There was an odd cage on board; pretty sure it was dead. It looked like a cross between an owlbear, and some sort of squid. It was dead, and the vegetation near it was dead, too. We buried it and blessed it.”</p><p></p><p>(Sounds like a seen-unseen.)</p><p></p><p>“Did anyone act strangely after that? Leave your unit?”</p><p></p><p>“Some were shaken up—we were a small unit, and we lost six. But not other than that.”</p><p></p><p>The Council sends out a group to look for the black boxes and to check on the body.</p><p>[End Session 111]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8637418, member: 7030144"] [Session 111, cont'd] Evening of 7 Tar-Chund Lord Brightspan approaches. There is an unusual voller tying off; made entirely of white laen. It flies a personal noble’s flag, likely of an Eldar. Alistair dimly recognizes it as being one he saw in Enclaves. An officer steps in shortly, “Majesty, a personal representative of Dame Brenda of Enclaves.” Alistair remembers that there is a secretive, very wealthy Enclave, covered in trees. A paladin of Eru enters, probably a gray elf, not Eldar. “My mistress has sent me to see you, your majesty, and your council.” “We have been in Enclaves since it began, and before, and before that. We have adapted to conditions, we have kept to ourselves, we have provided balance to certain forces of our ancient foes. They are aware of us, but most of the rest of the City knows us only as standoffish, and wealthy, and as they learned millennia ago, uninvadable. Even if a way were found for us to work in concert with the foe, to sustain stability for a time, you should not count on Enclaves and its surround to be a stable force in the area for more than a brief span of years.” The Council offers to be an intermediary with the Zorplona Moriquendarim, in particular Princess Curinirim—who she says is the only one with sufficient psionic power to matter. They also discuss the idea of bringing in Balanzar to stabilize Enclaves. She is amenable to the idea, and offers to—through a blind—offer funding. "Many years ago, before Enclaves, the area where we were, and the area to the West were used by many Eldron as workshops. The Kinslaying struck hard there. The Eldron had other elves as followers. We left our lord, but did not depart from Eru. Dame Brionna and two others remain from those days. We built our woods, and when the humans began to build their canals, and then their divisions among Enclaves, we did likewise, and we sent a representative when they call. We do not have contact, because we fear recreating a divide among the humans." She gives us a lozenge of crystal that will allow Grandmaster Farsensor to make direct contact with the Dame. (They are aligned with the Eldar, but not part of their political structure. They don’t even directly acknowledge the Overqueen. They do directly acknowledge the Hastur, and send some of their young there.) * * * [The Council discusses a document about the structure of the Aragoni. I'm not sure where this came from in game, but it's attached.] Alistair and Kit discuss recruiting a Naughty Bit to infiltrate Lord Relenor’s floating brothel, in Region Eight. It could be a very useful source of information, although highly dangerous. * * * Alistair begins to read the Book of Grand Strategy. He reads 15 minutes the first day, 45 minutes the second day, and starts to see a pattern. He appears to be in the course of summoning a daemonic field marshal. He appears to be bound into the book as a professor. If he were released, he cannot be rebound by any in Canberry—he’s very powerful. He also would be bound to instruct, but would then be free. And instruct in what is a question. He would really like to manifest. The book is also very interested in blood, probably because the Lady of Pain created it and made the bindings. Kit becomes the translating intermediary, because her translation can’t trigger the binding and evoke the field marshal bound into the Book, and dictating the translation to a scribe with no magical ability whatsoever. Her scribe does not gain a feat in Grand Strategy, but does become a chess master. * * * Dame Brionna inquires of the artillery commander who brought down the scout voller. “That was extraordinary. I suppose it was blind anger that made us return fire. It was sailing low—we were scouting beyond the borders, an entire legion. We were support troops. We saw a shadow passing over us—a great Nolder warship and two smaller vollers. It swept down and raked us with death rays, killing a half dozen men and some of the mules. I think it was sport to them? They were bored? In a fit of rage, I ordered us to return fire and we did. It was not large. We hit it, and it came down. And then realizing what we had done, we took hiding, because we could not bring down a man-o-war. We then came out of hiding and breaching military procedure, we raided the wreckage. It was all my fault. There was a single body—not a Noldar, nor a drow, but perhaps a Shadowelf or Twilight elf—and 4 drow. We stripped them of their belongings, and a single death ray mount. I let the men keep the coinage. The armor disintegrated over time—from the drow. The other elf was dressed in glass. That’s also in the armory along with the single death ray mount. We performed the rite of the Sun for the dead. There was an odd cage on board; pretty sure it was dead. It looked like a cross between an owlbear, and some sort of squid. It was dead, and the vegetation near it was dead, too. We buried it and blessed it.” (Sounds like a seen-unseen.) “Did anyone act strangely after that? Leave your unit?” “Some were shaken up—we were a small unit, and we lost six. But not other than that.” The Council sends out a group to look for the black boxes and to check on the body. [End Session 111] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
Top