Paul Farquhar
Legend
It should be done Galaxy Quest style - the DM tells the eye caster, and they have to repeat it to the rest of the party.
I don't know why players do what they do, sometimes. While actual antagonism is rare, I've seen players share some of the information, but not all of the information. Why? Depends.if used, why would caster not share the info, unless caster is antagonistic towards the rest of the party.
To me this seems ideal roleplay-wise, but unfortunately a slog gameplay-wise. Unless… it coule be fine if there was some tooling (a VTT with functioning fog of war, perhaps?) which makes it easy/instantaneous for the caster to navigate and perceive the dungeon so they can narrate what they see in their own voice in real-time. But if the DM needs to whisper in the caster’s ear, then that character repeats, that’s pretty inconvenient.It should be done Galaxy Quest style - the DM tells the eye caster, and they have to repeat it to the rest of the party.
Just give them a print out of the room and they can describe them and later this is used as the map for the room.To me this seems ideal roleplay-wise, but unfortunately a slog gameplay-wise. Unless… it coule be fine if there was some tooling (a VTT with functioning fog of war, perhaps?) which makes it easy/instantaneous for the caster to navigate and perceive the dungeon so they can narrate what they see in their own voice in real-time. But if the DM needs to whisper in the caster’s ear, then that character repeats, that’s pretty inconvenient.
Indeed. I think there’s a good chunk of scenarios where that works well. For example: give a map of all the explorable corridors and rooms with opened doors, while rooms with closed doors don’t have the necessary 1 inch gap for the eye to squeeze through. The caster can see that part of the dungeon and all of the creatures within it (all of which have no ability to perceive the invisible eye).Just give them a print out of the room and they can describe them and later this is used as the map for the room.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.