Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Archdevil Moloch (Mordenkainen's tome of foes preview from Dragon+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr. Wilson" data-source="post: 7402803" data-attributes="member: 48009"><p>Sorry for AFKing away, but I don't check the forums on the weekend that often. </p><p></p><p>A couple of things about my party that would have to be considered:</p><p></p><p>1.) We roll for stats because the players like to roll them and I prefer a "heroic" character so minimum stat total is 72. Rolling stats is still listed as the first version in the game, but I know point buy is preferred.</p><p></p><p>2.) Three of my players have homebrewed magic items that aren't stupidly op. One is a bowstring that can add 2d6 damage 3x a day. 1 is a set of plate mail armor that can roar and provide the benefit of a bless spell for 1 round 1x per long rest. His second magic item is essentially captain america's shield which he can use as a range weapon of 30 feet. The wizard player has magic robes that act as mage armor, allowing him 1 free 1st level spell a day. I like letting the players build their own magic items, with me balancing them. </p><p> </p><p>3.) One player does use a plot important artifact called the "Blood of the Twin Sisters" which are two stones that orbit her head. They have a wide variety of powers, none of which really would be pertinent to this fight except the ability to raise dead 1x a week and grants her a +2 bonus to wisdom (which brings her wisdom up to 16). </p><p></p><p>4.) My players use feats because of #1. </p><p></p><p>5.) Therefore, my players are likely tougher than an average 11th level party. </p><p></p><p>6.) I don't have direct access to 2 out of the 5 character sheets. </p><p></p><p>7.) I was going to run the encounter this week, but sadly game day was cancelled due to an injury and 2 others having yard work. I probably won't run it next week because we've had 2 weeks off in a row due to a wedding the previous week and I don't like taking 3 off from the main game because people forget what they were doing. I will attempt to run it at some point with them.</p><p></p><p>8.) I look forward to others running the fight to see the outcome. Remember this is assuming the players finally solved the social problems and are confronting the Archdevil. Or, if you choose to have other minions with him via his charms or undead raising ways, please assume the players have taken the necessary precautions, like scrying on devil's base of operations before entering the fight, prebuffing with 1 off potions, etc.</p></blockquote><p></p>
[QUOTE="Mr. Wilson, post: 7402803, member: 48009"] Sorry for AFKing away, but I don't check the forums on the weekend that often. A couple of things about my party that would have to be considered: 1.) We roll for stats because the players like to roll them and I prefer a "heroic" character so minimum stat total is 72. Rolling stats is still listed as the first version in the game, but I know point buy is preferred. 2.) Three of my players have homebrewed magic items that aren't stupidly op. One is a bowstring that can add 2d6 damage 3x a day. 1 is a set of plate mail armor that can roar and provide the benefit of a bless spell for 1 round 1x per long rest. His second magic item is essentially captain america's shield which he can use as a range weapon of 30 feet. The wizard player has magic robes that act as mage armor, allowing him 1 free 1st level spell a day. I like letting the players build their own magic items, with me balancing them. 3.) One player does use a plot important artifact called the "Blood of the Twin Sisters" which are two stones that orbit her head. They have a wide variety of powers, none of which really would be pertinent to this fight except the ability to raise dead 1x a week and grants her a +2 bonus to wisdom (which brings her wisdom up to 16). 4.) My players use feats because of #1. 5.) Therefore, my players are likely tougher than an average 11th level party. 6.) I don't have direct access to 2 out of the 5 character sheets. 7.) I was going to run the encounter this week, but sadly game day was cancelled due to an injury and 2 others having yard work. I probably won't run it next week because we've had 2 weeks off in a row due to a wedding the previous week and I don't like taking 3 off from the main game because people forget what they were doing. I will attempt to run it at some point with them. 8.) I look forward to others running the fight to see the outcome. Remember this is assuming the players finally solved the social problems and are confronting the Archdevil. Or, if you choose to have other minions with him via his charms or undead raising ways, please assume the players have taken the necessary precautions, like scrying on devil's base of operations before entering the fight, prebuffing with 1 off potions, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Archdevil Moloch (Mordenkainen's tome of foes preview from Dragon+)
Top