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Archers: viable archetype?
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<blockquote data-quote="Saeviomagy" data-source="post: 2111109" data-attributes="member: 5890"><p>Are you guys kidding, or just totally unaware of the rules? Buy small quantities of every type of arrow you think you will need (materials that is). Stack enchantments on your bow (+1, then holy, then whatever). DR basically ceases to be an issue for you. Take your shots one at a time. If the first shot fails to damage, use something different on the second. If that second one fails... etc. An archer who fires his first arrow, and is told "that didn't do much", and then fires the exact same arrow with his second shot deserves a serious spanking by the rest of the party.</p><p></p><p></p><p>I would go farther than that.</p><p></p><p>If your group has fighters (ie - not the class, just people with good ac and hitpoints) and none of them are willing to get into melee, I'd seriously suggest letting them die. The typical group does not NEED a ranged damage dealer anywhere near as much as it needs someone to stand in the front ranks and take the hits. And since most parties are limited to however many players you have - you have to get rid of those dead-weight characters.</p><p></p><p>This doesn't mean that the fighter can't be good at archery - just that sometimes he has to be willing to pick up his tower shield and take some hits.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2111109, member: 5890"] Are you guys kidding, or just totally unaware of the rules? Buy small quantities of every type of arrow you think you will need (materials that is). Stack enchantments on your bow (+1, then holy, then whatever). DR basically ceases to be an issue for you. Take your shots one at a time. If the first shot fails to damage, use something different on the second. If that second one fails... etc. An archer who fires his first arrow, and is told "that didn't do much", and then fires the exact same arrow with his second shot deserves a serious spanking by the rest of the party. I would go farther than that. If your group has fighters (ie - not the class, just people with good ac and hitpoints) and none of them are willing to get into melee, I'd seriously suggest letting them die. The typical group does not NEED a ranged damage dealer anywhere near as much as it needs someone to stand in the front ranks and take the hits. And since most parties are limited to however many players you have - you have to get rid of those dead-weight characters. This doesn't mean that the fighter can't be good at archery - just that sometimes he has to be willing to pick up his tower shield and take some hits. [/QUOTE]
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