D&D 5E Are "evil gods" necessary? [THREAD NECRO]

Ath-kethin

Elder Thing
I've always been a bigger fan of the Al-Qadim (and later Eberron) approach to gods. You have a god of, say, the ocean. Some of its followers are good, some are evil. There's no definitive proof that such a god is an existing being one way or the other, so people make their choices and live with them.

Weis & Hickman's Rose of the Prophet books had another interesting take, where the gods are definitively Good, Evil, Etc. but are not able to interfere directly in mortal affairs. Hence they use their servants (djinn, angels, imps, etc) to interact directly with mortals. Most mortals only even know of one or two gods (out of 21), and even scholars who know of more have a hard time weighing the value or power of gods not directly part of the tiny subset their culture venerates.

Gods as big monsters who periodically just wander the planet and stir up trouble have always just seemed super juvenile to me as a concept. A kindergartener's idea of what a super powerful creature must be.

With all due respect to Dragonlance, of course.
 

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Grazzt

Demon Lord
Drop the evil gods and make the rulers of Hell or the Abyss (or whatever evil planes exist in your world) the evil gods...ala...Elric and other Moorcock stories, and the Lords of Chaos in them. (In some worlds they are revered as gods; in others reviled and feared as demon lords and devils.)

Or make the evil gods the ones that rule Hell, The Abyss, whatever and make the demon lords and devil lords their servants, soldiers, advisors, etc.
 

aco175

Legend
Without trying to talk about Earth gods, I find that having a single god will only place the good/evil onto the mortal followers. So now instead of Orcus trying to do something evil we now have his mortal follower doing it in his place. Same mortal that could be working with another mortal follower of Orcus who is trying to do good in the world on Orcus' behalf. Things now become more distant from the source in that we should get rid of commune spells and rely on vague holy texts to interpret the god's desires.

This can lead to some better roleplay with the vagueness. My games do not tend to have actively speaking with gods so it may not affect me.
 




Shiroiken

Legend
There are many different way of using (or not using) gods in a setting, and having them allows for greater diversity among settings. Dragonlance is defined by the conflict between Paladine and Tiamat, and to remove one would make the other meaningless. One notable conflict in Greyhawk is between Hextor and Heroinous, lawful brothers who rival each other in the battle of good vs evil. One of Dark Sun's notable features, the absence of gods, was very novel at the time, creating a completely new view on the game. If everyone had to use the same evil sources (fiends), this would make a lot of setting very vanilla.

One thing that always left me perplexed about evil gods in most D&D settings. If you are a faithful worshiper on one of them, you are guaranteed an afterlife of eternal torment. Doesn't sound too enticing. Their priests must have incredible marketing skills...
The theory behind most is that they're damned anyway. By serving the evil god, they can be turned into a creature that serves the god (such as a fiend), rather than just suffer eternal torment. "Better to be at the devil's side than in his path." This is how I use it, anyway.
 

One thing that always left me perplexed about evil gods in most D&D settings. If you are a faithful worshiper on one of them, you are guaranteed an afterlife of eternal torment. Doesn't sound too enticing. Their priests must have incredible marketing skills...
Uh no you are not. If you follow an evil god your afterlife is whatever the Evil God decided. This can be rewarding or punishing depending on the god.

A follower of Bane does not go suffer in the Nine Hells.
 

dave2008

Legend
With all of this talk happening about the various peoples of D&D and whether they are inherently evil and is it due to their gods they worship and so on... it made me take a look at the gods themselves. And I realized that having a pantheon that includes "evil" gods seems to intrude and trod upon unnecessarily the path of devils, demons and other outer planar archenemies.

We have entities such as Asmodeus, Orcus and all their archdevil and archdemon fraternity/sororities... whose domains and what they find important and control seem to often get superceded by gods that control or influence the same thing. And because of the fact the game is built around the Cleric as one of the four primary classes... gods always tend to have a much more prominent place in any campaign. The archfey, archdevils, and archdemons get a bit of play now due toe warlock pacts... but even still... the god pantheon of any setting seems to usurp and stand above those entities.

It makes me wonder if perhaps having gods with morality attached to them ends up just superceding the domains of devils and demons and are not really a good add to the game? If we have a Demon Lord of the Undead... do we need a god in the setting's pantheon that rules over the same thing? If we have a demon of fury like Yeenoghu, does having a god of fury as well like Gruumsh gain us anything?

I know some people will say that more enemies allows for more stories... but at the same time I do wonder if we've been giving the archdevils and archdemons short shrift because invariably we use cultists of evil gods more than we do demon and devil worshippers. And as a result it has given us things like the "all orcs are evil because they worship an evil god as their patron deity" kind of thing. Maybe the solution is to keep gods above and beyond the kin of mortal thinking and not attribute them the morality that we humanoids have by actually assigning them alignments? They have their domains, but there's no moral decision as to whether what they control is good or evil? Just a thought.
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Need no, though you would need to raise the power of demon lords and arch devils (which I do anyway) to really fill that void (in traditional D&D). That being said, it is not unusual (though not universal) to have an evil deity or two in RL myth. Sometimes the evil deity is in league with the demons and devils. Heck, in D&D traditionally some gods make the Abyss their home. However, it is not uncommon for demons and devil and such to fill the void of evil. Sometimes the lord of the demons is a god and sometimes not.

Both options work.
 


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