D&D 4E Are rules lawyers having less fun in 4e?


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I think rules lawyering is alive and well in 4E. Each power and the way it interacts with other powers and the core rules is like a rules lawyering microcosm unto itself.
 


I am a rules lawyer.
The rules are too vague for me, I wish they were more concrete like MtG.
I will whine for 10 minutes to have a rule implemented correctly, but it is still an annoyance and overall a waste of time.
Plus there is the annoying DM changes the rule trump card.
 

Well, I finally got my last recalcitrant player to try 4E last night... He got the books and read them over the last week and last night he was already rules-lawyering like he was before... If anything, the simplified rules encourage their quick digestion and use.

He admitted at the end that he had a great time and that he really liked the new rules.
 


Seeing as this is one of, if not the largest, 4e rules questions forums, it might just be a safe haven for the last of us rules lawyers to gather while we are systematically being killed off elsewhere.
 

Can a rules lawyer's level of experience actually be changed or defined by a game system or edition? Is it not instead a virtue of the player himself/herself?

A game system (of any edition) is a set of rules. A rules lawyer will always want to refer back to the rules any time his interpretation of the rules differs from another players/Dm's interpretation. Whether this is for casting magic missiles around corners, using the Force to kill a wookie, or the best way to beat up your superhero's arch nemisis, it all goes back to the game system for combat.

Any RPG (of this size) will have a complex set of rules, thus the liklihood of someone having differing interpretations will always be there. Therefore, if the rules lawyer ENJOYs his unintentional (or intentional) role as rules lawyer, then he will always enjoy rules lawyering in any edition.

Just my take any way.
 



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