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Are the Scarlet bro's and Iuz holding GREYHAWK back?
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<blockquote data-quote="BluSponge" data-source="post: 3551265" data-attributes="member: 916"><p>Jay, the whole point of keeping Greyhawk <em>static</em> was to give DMs maximum flexibility. GH was never designed to be a world in the vein of Eberron or FR where it was detailed down to the barest microcism. It was designed to be a background for a DM's adventures. Nothing more. If you feel the need to spice it up, do so. The setting (at least pre-FtA) can handle it. </p><p></p><p>BTW, I loved FtA, too. As it finally hung some meat on the skeleton that was GH. But since then, my understanding of the setting has matured a bit.</p><p></p><p></p><p></p><p>Back before the 1998 relaunch, when the AOL Greyhawk forums were going full steam, I was a big advocate of jumping forward a century or two and doing a sort of "Greyhawk: Renaissance" setting. The idea was probably a bit closer to the Restoration than the Renaissance, and involved moving the setting forward to something closer to sixteenth or seventeenth century earth. The focus of the campaign would be discovery, exploration, colonization, and world-scope intrigues. You could still keep some of the older villains, but a whole new host of conflicts could be designed. If I was going to do something radical to the setting to shake things up, that would STILL be my plan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 3551265, member: 916"] Jay, the whole point of keeping Greyhawk [I]static[/I] was to give DMs maximum flexibility. GH was never designed to be a world in the vein of Eberron or FR where it was detailed down to the barest microcism. It was designed to be a background for a DM's adventures. Nothing more. If you feel the need to spice it up, do so. The setting (at least pre-FtA) can handle it. BTW, I loved FtA, too. As it finally hung some meat on the skeleton that was GH. But since then, my understanding of the setting has matured a bit. Back before the 1998 relaunch, when the AOL Greyhawk forums were going full steam, I was a big advocate of jumping forward a century or two and doing a sort of "Greyhawk: Renaissance" setting. The idea was probably a bit closer to the Restoration than the Renaissance, and involved moving the setting forward to something closer to sixteenth or seventeenth century earth. The focus of the campaign would be discovery, exploration, colonization, and world-scope intrigues. You could still keep some of the older villains, but a whole new host of conflicts could be designed. If I was going to do something radical to the setting to shake things up, that would STILL be my plan. :) Tom [/QUOTE]
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Are the Scarlet bro's and Iuz holding GREYHAWK back?
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