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Are tumble Checks too easy?
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<blockquote data-quote="questionmark" data-source="post: 1082405" data-attributes="member: 11394"><p>In our gaming group we have alot of Dex combatants(Monks, Rogues, and Rogue/Fighters) Who all have high ranks into the tumble skill. In combat these characters can tumble in an out of threatened spaces basically at will, since the dc is only 25. I feel the problem stems from the fact that a level 40 Fighter, with all of his combat bonuses, has no chance of getting an AoO on a lvl 15 monk tumbling thruogh his square. You can replace the example lvl 40 fighter with a rogue, monk, dragon, or whatever and the dc is still only 25. </p><p></p><p>I suppose the question is, should the DM just raise the DC's for tumbling based on the circumstances, or would an opposed role system better solve this problem?</p><p></p><p>Help!</p></blockquote><p></p>
[QUOTE="questionmark, post: 1082405, member: 11394"] In our gaming group we have alot of Dex combatants(Monks, Rogues, and Rogue/Fighters) Who all have high ranks into the tumble skill. In combat these characters can tumble in an out of threatened spaces basically at will, since the dc is only 25. I feel the problem stems from the fact that a level 40 Fighter, with all of his combat bonuses, has no chance of getting an AoO on a lvl 15 monk tumbling thruogh his square. You can replace the example lvl 40 fighter with a rogue, monk, dragon, or whatever and the dc is still only 25. I suppose the question is, should the DM just raise the DC's for tumbling based on the circumstances, or would an opposed role system better solve this problem? Help! [/QUOTE]
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Are tumble Checks too easy?
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