Wik
First Post
Way back when, I had a gamemaster who had a fully-developed campaign world, but beyond a few notes, no writing to back it up. Instead, he had a sketchbook filled with drawings relating to his campaign world - local clothing fashions, what weapons looked like, how the orc raiding parties were set up, what trees and flowers looked like, etc... I have to say, the value of these drawings (he would show us drawings outside of the game, and as we skipped through his sketchbook he might say "That's how the humans of Kingdom X dress"). Really, that campaign seemed a lot more REAL to us than a game based entirely around the GM's written word.
I wish I still had that guy around, because it'd be really cool to have an artist in our group who could draw some of the things our group has accomplished.
Anyways, does anyone have any experiences regarding GMs who use their artistic skills to enhance their campaigns, and, more to the point, GMs who use art skills more often than their writing skills to set the tone of their game?
Oh, and this thread was inspired by a post from Treebore, over in the Gygax columns.
I wish I still had that guy around, because it'd be really cool to have an artist in our group who could draw some of the things our group has accomplished.
Anyways, does anyone have any experiences regarding GMs who use their artistic skills to enhance their campaigns, and, more to the point, GMs who use art skills more often than their writing skills to set the tone of their game?
Oh, and this thread was inspired by a post from Treebore, over in the Gygax columns.
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