The DMG assassin is an okay class, but I'm trying to create an alternative that doesn't use spells and can also do nasty stuff at range. You can think of it as more sniper and less ninja, if you get my drift. So I came up with the following.
Prereqs: as DMG assassin
Hit Die: d6
BAB: as rogue (level x 3/4)
Saves: good Ref, poor Fort, Will
Skill points/level: 4
Class skills: as DMG assassin
Special abilities:
1st: Extended sneak attack (1 range increment), Sneak attack +1d6, Poison
use
2nd: Hide in plain sight, Uncanny dodge
3rd: Sneak attack +2d6
4th: Extended sneak attack (2 range increments)
5th: Sneak attack +3d6, Uncanny dodge
6th: Chameleon
7th: Extended sneak attack (3 range increments), Sneak attack +4d6
8th: Abundant step
9th: Sneak attack +5d6
10th: Extended sneak attack (4 range increments), Uncanny dodge
Extended Sneak Attack: The assassin learns to target her enemies with deadly accuracy from range. At 1st level, she can make a sneak attack at a target within her weapon's first range increment. This requires a full-round action, since the assassin must spend time lining up her shot (thus she forgoes her regular iterative attacks for the round), and she takes a -4 dodge penalty to AC for that round. She must still fulfil the other requirements for a ranged sneak attack.
At 4th level, the assassin can make an extended sneak attack at a target within two range increments. At 7th level this goes up to three range increments, and at 10th level, to four. Making an extended sneak attack at such ranges is difficult, however. The assassin loses 1d6 of sneak attack damage for every range increment beyond the first at which she makes her attack.
Poison Use: Assassins are trained in the use of poisons, and never risk accidentally poisoning themselves.
Uncanny Dodge: As per normal assassin ability.
Hide in Plain Sight: As shadowdancer ability (can hide as a ME action even when under direct observation, requires a shadow, cannot hide in own shadow).
Chameleon: At 6th level, the assassin gains the supernatural ability to use change self at will.
Abundant Step: At 8th level, the assassin gains the spell-like ability to slip magically between spaces, as per the spell dimension door, once per day.
Comments?
Prereqs: as DMG assassin
Hit Die: d6
BAB: as rogue (level x 3/4)
Saves: good Ref, poor Fort, Will
Skill points/level: 4
Class skills: as DMG assassin
Special abilities:
1st: Extended sneak attack (1 range increment), Sneak attack +1d6, Poison
use
2nd: Hide in plain sight, Uncanny dodge
3rd: Sneak attack +2d6
4th: Extended sneak attack (2 range increments)
5th: Sneak attack +3d6, Uncanny dodge
6th: Chameleon
7th: Extended sneak attack (3 range increments), Sneak attack +4d6
8th: Abundant step
9th: Sneak attack +5d6
10th: Extended sneak attack (4 range increments), Uncanny dodge
Extended Sneak Attack: The assassin learns to target her enemies with deadly accuracy from range. At 1st level, she can make a sneak attack at a target within her weapon's first range increment. This requires a full-round action, since the assassin must spend time lining up her shot (thus she forgoes her regular iterative attacks for the round), and she takes a -4 dodge penalty to AC for that round. She must still fulfil the other requirements for a ranged sneak attack.
At 4th level, the assassin can make an extended sneak attack at a target within two range increments. At 7th level this goes up to three range increments, and at 10th level, to four. Making an extended sneak attack at such ranges is difficult, however. The assassin loses 1d6 of sneak attack damage for every range increment beyond the first at which she makes her attack.
Poison Use: Assassins are trained in the use of poisons, and never risk accidentally poisoning themselves.
Uncanny Dodge: As per normal assassin ability.
Hide in Plain Sight: As shadowdancer ability (can hide as a ME action even when under direct observation, requires a shadow, cannot hide in own shadow).
Chameleon: At 6th level, the assassin gains the supernatural ability to use change self at will.
Abundant Step: At 8th level, the assassin gains the spell-like ability to slip magically between spaces, as per the spell dimension door, once per day.
Comments?
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