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At what distance do you start making Listen checks?
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<blockquote data-quote="Tinker" data-source="post: 3162438" data-attributes="member: 46684"><p>I'd say the concept of "natural 20" is that you roll 20 on the die, as opposed to achieving a result of 20 by die roll plus modifiers. </p><p></p><p>It was used this sense in earlier editions of the game where a natural 20 had special results other than an automatic success (it hit an AC four better than an adjusted 20, but one less than an adjusted 21 IIRC). </p><p></p><p>It seems to me that tylermalan is using it in this sense - a die roll of 20 as distinct from an adjusted result of 20. </p><p></p><p></p><p>I play that you don't have to be in combat to use rounds. The DM can use rounds in any tactical situation where they would be useful. A situation where one party is approaching another and the DM wants to know how many chances there are for them to hear each other's noise would be an ideal time to use rounds. </p><p></p><p>I would agree that if you are rolling checks you start rolling as soon as there is a chance for success on whatever check you are using. If you are taking 10 then you just say that the characters hear the noise when it is close enough to be audible on a take 10.</p></blockquote><p></p>
[QUOTE="Tinker, post: 3162438, member: 46684"] I'd say the concept of "natural 20" is that you roll 20 on the die, as opposed to achieving a result of 20 by die roll plus modifiers. It was used this sense in earlier editions of the game where a natural 20 had special results other than an automatic success (it hit an AC four better than an adjusted 20, but one less than an adjusted 21 IIRC). It seems to me that tylermalan is using it in this sense - a die roll of 20 as distinct from an adjusted result of 20. I play that you don't have to be in combat to use rounds. The DM can use rounds in any tactical situation where they would be useful. A situation where one party is approaching another and the DM wants to know how many chances there are for them to hear each other's noise would be an ideal time to use rounds. I would agree that if you are rolling checks you start rolling as soon as there is a chance for success on whatever check you are using. If you are taking 10 then you just say that the characters hear the noise when it is close enough to be audible on a take 10. [/QUOTE]
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At what distance do you start making Listen checks?
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