Autocrossbow

Gaiden

Explorer
Anyone who has played Final Fantasy III remembers the autocrossbow, a tool that Edward used. I am trying to mimic that via a Gnome Artificer Item.

So I asked myself, as the artificer item's effects are supposed to mimic those of a spell effect, are there any spell effects out there that would work (there are none on the artificer power list).

About the closest thing I can find is launch bolt, a 0th level power that fires one crossbow bolt as if fired by the caster taking into account all feats, etc. Moreover, it fires whatever crossbow bolt you happen to have on hand (I think it is limited to a light crossbow bolt), be it an alchemical bolt, a magical bolt or whatever.

In designing an autocrossbow, the point is that it fires more than one bolt a round. So first I was trying to figure a way to use the 0th level spell. About the best I could come up with would be 14 castings of it per round with a twinned quickened version, and then two twinned (3x) versions for a net of one 7th level spell and two 9th level spells. That would be the equivalent of 14 ranged attacks at the casters BAB modified by whatever abilities the caster has and whatever abilities the bolts have. Let's figure point blank shot, with weapon focus, a 20 dex and +5 bolts (at that level). That yeilds 14d8+84 total damage with 14 attack rolls all at +25 to +30 to hit. That seems about right (a little less than smack down damage but we are figuring 18th level and a character not built around this concept).

So this is what we have to work with in designing a power for the artificer. It seems that the number of bolts fired is rougly equivalent to 3/4 of the wizard's level (I know it doesn't break down directly as there are drastic increases at certain levels, namely 12th and then at 18th, but that is exactly how many spells work that are buffs, like divine favor for example). This of course is with the caster hasted. A non hasted caster only fires 8 bolts, which is slightly less than half his level.

From all of this analysis, I was thinking that to design a power based on this ability and balanced would require a 3rd or 4th level spell (also trying to account for the fact that the powers on a gnome artificer's class list are limited to 4th level abilities).

Typical damaging 3rd level spells do d6 dmg/level with a cap of 10d6 damage and these can be area effects or for a single target. Area affects are 15' - 20' radii bursts.

Thus it would seem that using launch bolt as a model we could create a "greater" launch bolt which was a third level spell that launched 1 bolt/level with a cap of 10 bolts.

Here is where I am running into difficulty however. First, the damaging spells require saves (typically), rather than attack rolls. That might make sense with the auto crossbow concept. However, how exactly would that work. Where as the spells requiring saves affect all targets in its AoE, this spell has a finite number of bolts. That tends to make me lean instead towards making the spell simply require a bunch of attack rolls. This would then be no more powerful than the third level spells that affect a single person as the cap is still going to be 10 damage die.

Now the question becomes: Is this 3rd level spell balanced?

It would allow up to 10 attack rolls each doing d8+modifiers in damage. Not to mention it allows for all sorts of alchemical and other multi-function bolts. Well off the bat, the potential of 10d8 damage as opposed to 10d6 is obviously unbalanced. I initially thought to make the bolts do less damage. However, one balancing factor in my opinion is the fact that to do every d8 of damage an attack roll is necessary. Moreover, this is a standard attack roll, not a touch attack roll (unless the bolts were brilliant energized, but that would get extremely expensive and would balance itself I think). So that is 10 attack rolls that all have to hit to deal damage. This ceratinly balances it to some degree, but now factor in that these bolts can do other things. They can be magical and have damage bonuses, they have feats applied to them, and they can have special functions.

Does this push this spell over the edge. Should I make it a 4th level spell. Would it balance this spell to make it only a gnome artificer power? After all, to gain access to 4th level artificer powers you must be higher level anyways.

Let me know what you all think. Thanks.
 

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So is this balances with other spells of equivalent level?

What are all of your opinions?

(barely disguised **bump**)
 
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I don't think it's unbalanced in damage:
Magic Missile (lvl 1) does 5 x (1d4+1) = 5 x 1d6 with no attack roll required. Supposing the caster hasn't got a hight BAB he'll miss some of the attacks, and so 1d8 seems resonable;
An empowered MM (3rd level) is 5 x 1d9.

Maybe is a bit boring to roll for 10 attacks, anyway.

I'd allow to use special bolts only if you have the Quickdraw feat, otherwise you could use a maximum of two special bolts and the others should be ordinary.

If you want to be able to throw more than two special bolts maybe 4th level is better: using standard +5 bolts (GMW) the damage rocks up to 10 x 1d8+5 and many bolts could hit (due to the bonus).
 

Very good point about the enhancement bonuses. Fortunately, as it is a spell, you would not be able to doubly benefit from an enhancement on the autocrossbow (don't forget, this spell is designed to be used for an aritificer item for the gnome artificer from MoF).

But I agree, that balance wise, the possible +5 is important to balance and it probably would bump the spell up a level to 4th. Since gnome artificers have a limit of 4th level spells and they get them late, I think that it would be ok saying that the 4th level was the limit to the maximum spell level.

Again, opinions welcome.
 


Effect is close to the Elemental Orbs from Tome and Blood which are 4th level and have certain advantages: touch attack, maximum number of orbs is 15, secondary effect. Damage is only 1d6.

If sneak attack (and other precision based effects) are limited only to one bolt the spell should be good at third level, otherwise fourth level at least.
 

I would limit SA to only one of the attacks, determined by the player before the attack roll - I don't know if its necessary to mandate it be the first attack, but the entire idea is to have a machinegun-like crossbow bolt firing weapon. Don't forget this spell is specifically for use with the artificer item ability. I might even go as far as to say that sneak attack could not apply at all, but that might be a bit too stringent - probably following the precedent of the orb spells would be best in this case.

Do you think it should be 3rd level since they are not touch attacks and are limited to 10 bolts?
 

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