Mustrum_Ridcully
Legend
A new excerpt from Adventurers Vault 2 is online:
AV2 Excerpts: Wondrous Lair Items
I had missed that AV2 would also contain magical items to be used in your own base. That's interesting.
I wonder if they expand on that elsewhere, too? Will their be rules for creating your own Keeps and gaining followers eventually? (Maybe PHB 3, DMG II or III?)
Or will the support be limited to some magical items.
The cost seem pretty ... stiff. I am not sure if blocking phasing is really worth the money of a 22nd level magic item if it's only 10 squares of wall. I mean, you can make a wonderful Ghost prison from it, but it is pretty costly.
The Door Knocker is awesome, though.
I am not sure how I would handle the Throne. The property seems a little too vague... I would probably rule it being limited to immediate actions - e.g. Brutus wants to draw his knife to kill you, and is instantly stunned. But not that Cicero is planning to write a letter to Pompous Magnus indicating your support for his position and revealing his enemies strategy.
AV2 Excerpts: Wondrous Lair Items
I had missed that AV2 would also contain magical items to be used in your own base. That's interesting.
I wonder if they expand on that elsewhere, too? Will their be rules for creating your own Keeps and gaining followers eventually? (Maybe PHB 3, DMG II or III?)
Or will the support be limited to some magical items.
The cost seem pretty ... stiff. I am not sure if blocking phasing is really worth the money of a 22nd level magic item if it's only 10 squares of wall. I mean, you can make a wonderful Ghost prison from it, but it is pretty costly.
The Door Knocker is awesome, though.
I am not sure how I would handle the Throne. The property seems a little too vague... I would probably rule it being limited to immediate actions - e.g. Brutus wants to draw his knife to kill you, and is instantly stunned. But not that Cicero is planning to write a letter to Pompous Magnus indicating your support for his position and revealing his enemies strategy.