Avenger Power: Oath of the Final Duel Questions

TheEvil

First Post
So in our last game, my avenger slapped Oath of the Final Duel (OFD) on a ogre magi (or whatever they call them these days) early in the fight. To no great suprise, it turns invisible and flys off at the end of the fight. This raises a couple questions:

Can my avenger teleport to a square adjacent to the ogre magi without being able to see him?

Assuming I can locate him with a perception check (minor action), can I hit him before I fall?

Assuming I can swing before I fall, what kind of penalty should be assessed for trying to hit an invisible foe while pulling a Wiley Coyote?

I am sure there are more questions, but these are the big ones that came up last weekend.
 

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DracoSuave

First Post
So in our last game, my avenger slapped Oath of the Final Duel (OFD) on a ogre magi (or whatever they call them these days) early in the fight. To no great suprise, it turns invisible and flys off at the end of the fight. This raises a couple questions:

Can my avenger teleport to a square adjacent to the ogre magi without being able to see him?

Assuming I can locate him with a perception check (minor action), can I hit him before I fall?

Assuming I can swing before I fall, what kind of penalty should be assessed for trying to hit an invisible foe while pulling a Wiley Coyote?

I am sure there are more questions, but these are the big ones that came up last weekend.

Oh god, this must be allowed to happen!

If only for the WTF awesome factor!

If this were Feng Shui, by the way, teleporting repeatedly to hit a flying invisible foe who is trying to escape a final oath to the death gives you a BONUS to the attack roll.
 

Joker

First Post
Oh god, this must be allowed to happen!

If only for the WTF awesome factor!

If this were Feng Shui, by the way, teleporting repeatedly to hit a flying invisible foe who is trying to escape a final oath to the death gives you a BONUS to the attack roll.

Called a wuxia bonus IIRC.
 

Fkewl

First Post
This would make sense to me :

Minor to spot him - see him? yes
Standard - Ready an attack with trigger "as soon as i am in melee range"
Minor - teleport next to him and -5 to attack roll since he's invisible
Fall - Acrobatics to save some damage if trained

Free bonus for cool move? DM's call.
 

Samir

Explorer
This would make sense to me :

Minor to spot him - see him? yes
Standard - Ready an attack with trigger "as soon as i am in melee range"
Minor - teleport next to him and -5 to attack roll since he's invisible
Fall - Acrobatics to save some damage if trained

Free bonus for cool move? DM's call.
That would work, except readied actions are immediate reactions, which can't be taken on your own turn.
 

Fkewl

First Post
woops! good catch

well, as dm i would let a attack go off before falling

or let player can bamf 5 feet over and on the way down swing at his enemy
 

TheEvil

First Post
So no issue with teleporting to the invisible ogre magi location using OFD, or was that assumed after the succesful perception check?
 

Saeviomagy

Adventurer
So no issue with teleporting to the invisible ogre magi location using OFD, or was that assumed after the succesful perception check?

Given the nature of the power, I'd say that you get to teleport to an adjacent square without a perception check as long as you're willing to have the DM roll a die to choose the square. This is important because you'll then need to guess what square he is in for your attack.
 

Hejdun

First Post
I thought you could automatically tell which square an invisible enemy was in unless it also made a Stealth check?
 

bganon

Explorer
That's right. Invisible creatures need to keep quiet and still, or they'll lose any hidden status they may have gained and everyone will know what square they're in.

In general I try to let "jump and attack before I fall" stuff work, because otherwise fighting vs fliers just becomes even less fun. So yeah, I'd totally allow this.
 

TarionzCousin

Second Most Angelic Devil Ever
One of my rules is "If it adds to the overall coolness of the game (and doesn't screw any other player over) it works." :cool:

So: yes, I would let you try this. It should be a truly memorable fight!
 

Squire James

First Post
If the enemy is a recurring villain that is intended to battle the PC's several times, I'd manipulate the situation to make it very disadvantageous to use this power. Such villains would normally be much more powerful than a single PC, and if the PC uses the teleport ability repeatedly he will leave himself wide open to be left bleeding and unconscious on the rocks far from the party. Oh yes, my villains would flee sooner, like when first bloodied, so a couple lucky shots by the Avenger wouldn't take him out.

I wouldn't care as much if it's a fleeing monster of no importance. The PC's free to teleport and whack that monster for as long as he can take the consequences.
 

Saeviomagy

Adventurer
That's right. Invisible creatures need to keep quiet and still, or they'll lose any hidden status they may have gained and everyone will know what square they're in.
No, they just need to make a stealth check when they move. And lets face it, why would they not? I didn't mention the case where the character knows where they are, because in that case invisibility won't have any effect past applying a -5.
 

TheEvil

First Post
If the enemy is a recurring villain that is intended to battle the PC's several times..

*snip*

...my villains would flee sooner, like when first bloodied, so a couple lucky shots by the Avenger wouldn't take him out.
.

This is, in fact, exactly what happened. :cool:
 
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TarionzCousin

Second Most Angelic Devil Ever
Actually, I am one of the players. I did say MY avenger. :p
The name (avatar and sig) is a Sluggyfreelance (is it not Nifty?) reference.
I don't know; you seem pretty evil. Even though you live in Seattle, it's obvious you're not drinking enough coffee. LStudies show a lack of caffeine makes people more evil. :devil:
 

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