Broken Fang
First Post
If say you wanted to rework the BAB and AC so that is was more equal what would you do? Throw out all feats, magic items, spells, powers, etc. etc. etc. that can alter BAB and AC and just go with the basics:
Str and Level to determine "to hit"
Armor, Shield, Dex to determine AC
What would you think good chances to hit are?
Ex. 1st lvl Ftr w/ 15 Str has +3, to hit to hit AC 15 needs a 12 (40%)
Ex. 2 6th lvl Ftr w/ 16 Str has +9/+4, hits AC 15 on 6 and 11 (70% and 45%)
Same Ftr hitting AC 18 needs 9 and 14 (55% and 30%)
Ex. 3 11th lvl Ftr w/ 18 Str has +15/+10/+5 to hit AC 20 needs 5/10/15 (75, 50, 25%)
I'm playing with the game system as we prefer little magic. Don't want to play GURPS (though I like it) the others are not familiar with it and want to play D&D.
Str and Level to determine "to hit"
Armor, Shield, Dex to determine AC
What would you think good chances to hit are?
Ex. 1st lvl Ftr w/ 15 Str has +3, to hit to hit AC 15 needs a 12 (40%)
Ex. 2 6th lvl Ftr w/ 16 Str has +9/+4, hits AC 15 on 6 and 11 (70% and 45%)
Same Ftr hitting AC 18 needs 9 and 14 (55% and 30%)
Ex. 3 11th lvl Ftr w/ 18 Str has +15/+10/+5 to hit AC 20 needs 5/10/15 (75, 50, 25%)
I'm playing with the game system as we prefer little magic. Don't want to play GURPS (though I like it) the others are not familiar with it and want to play D&D.