Whizbang Dustyboots
Gnometown Hero
The moment new RPG players realize they're not on rails -- however they get there -- is the moment it all changes. I got to see that light bulb going on for players a few times this past summer and it's such a thrill.BG3 has also made new players way more creative in the way they approach scenarios (often but not exclusively combat); largely because of the things that the most purist tabletop fans complained about (height advantages, barrelmancy, in general utilizing the environment more, etc.).
Pre-BG3 my biggest problem with new players was getting them to engage with the space beyond "I walk up and hit it". My post-BG3 new players do not have that problem.







