Testing things out more.
5.5 mod fixes a lot of exploits. Initiative in a d20 vs d4 , strength elixirs, casting two spells a round while hasted etc. Its added some new items as well. Eg a flaming 1d4 longsword, a one handed returning axe and another one adding proficiency bonus to damage. Potentially new builds.
The double hot points+ honor mode a lot more tactical. Not everything is 5.5 probably game engine related.
Innate sorcery applies to true strike, Chromatic Orb has been updated. With spellsticks twinned bless, empower, tadpoles and phalar alive its very accurate.
Minthara wore an empowered crit hit lvl 3 CO. Drop Razlin survived a little bit of barrelmancy.
Clearing goblin camp Sorcerer ran out of juice fast. Hex via fae touched+true strime and twinned bless were its main contributions. War cleric, zealot barbarian Karlach and Asterion were MVP. Hit lvl 5 early in Goblin camp.