Scott Christian
Hero
I really wish you wouldn't use the term "bad gameplay" or "terrible gameplay." It isn't. It is a style of gameplay you don't like. That's it. Nothing more.It is a non starter for players that are attached to their familiar. It is just bad gameplay.
The only way around that player problem without creating terrible gameplay is to either get rid of familiars, make them completely cosmetic, or make them tough enough that they arent going to die when taken adventuring.
And most of the game exists in exploration and combat. Even if the pillars were balanced that would be 2/3 of the game.
The other way to help with the issue is to give familiars things to do outside of combat and exploration, which requires changing the game to make things like spellcraft, alchemy, ritual magic, etc, require skill checks and benefit from a familiar. That will make it worth having a familiar regardless of taking it into dangerous situations, but it wont change that most games dont go back and forth between "camp" and "the dungeon", which means that familiar will still be with the wizard when she is hurling magic at things trying to kill her. Which means the familiar will still die sometimes, in most games.
As for making the familiar matter. I have run a campaign where I made it matter to the player. Much like Pinocchio, it actually came to life. There it was, this dog they manifested several times through the first three levels was now a real, living, breathing animal. It levelled with them and sometimes fought by their side. But as they grew stronger and had a home base, they relished in the fact that they could leave it at the house (which was a brewery) and still get in touch with it via sending collar that was imbued with speak with animals.
It literally became a nice role-playing session when they were away and making camp. It reminded them of home, and warm fires, and good food, and the neighbors in the town they lived in. It was their active decisions to keep the dog safe, and those decisions sometimes happened on the battlefield too. I better use my healing word on the dog because it's about to die. Even in exploration, the dog (which before was just a trap detector) now became a watch the rear protector. We'll figure the trap out in order to keep the dog safe.
I do not believe any of those things would have happened had the dog been a mere tool in their equipment list.







