Below Zero

Water Bob

Adventurer
Commentary....


Through the editions, it seems that some aspects of D&D have become watered down. Gone is the fact that, given the same number of experience points, an AD&D mage would level slower than an AD&D fighter. By 3rd edition, classes all level at the same rate.

Gone are rate of fire statistics so that now each weapon gets one attack only, and multiple attacks are the realm of character ability.

Gone are weapon vs. armor type modifiers. Now, each weapon has the same chance to hit and penetrate all types of armor.

Gone are weapon speed factors, so that all weapons, regardless of size, are wielded at the same speed.

And, hit points, too--now, are watered down so that zero means Disabled, and a negative number means the character is dying.

I'm partial to the way Gygax originally envisioned hit points (or, really, his revised position on hit points when he wrote Advanced D&D). Not every negative number meant the same thing--that a character was unconscious and dying--as it does in later editions of the game.



Let me draw your attention to the AD&D DM's Guide, page 82, under the subsection "Zero Hit Points"....

Gygax writes: When any creature is brought to 0 hit points (optionally as low as -3 hit points if from the same blow which brought the total to 0), it is unconscious.

Well, that's pretty much what we do now, right? In 3.5E, when a creature reaches 0 HP, he's Disabled. And, at -1 HP or worse, the character is unconscious.

But, keep reading the old AD&D DM's Guide. Gygax goes on to explain a bit about what low hit points mean--and this is some of the stuff that's gotten watered down over the editions.

Gygax continues, writing: If any creature reaches -6 or greater negative points before being revived, this could indicate scarring or the loss of some member, if you so choose. For example, a character struck by a fireball and then treated at -9 might have horrible scar tissue on exposed areas of flesh--hands, arms, neck face.

What is Gygax telling us here? He's saying to use the scale of -1 to -9 to grade a wound taken by a character. And, he's saying to be sure to limit the most serious wound effects to wounds of -6 or worse hit points.

How many times have you had a PC go to -8 hp, get healed, and he's as good as new once he's back to 1+ HP?

And, another thought: I feel that critical hit charts have it backwards. Most charts inflict wounds on a Critical Hit, when the character still has hit points. I think that, as long as a character still has 1 hit point, he hasn't taken more than superficial damage from any wounds.

It's the realm of -1 HP or worse where Critical Hit charts should be used. Don't roll on them until a character is reduced to -1 HP or less (Failed Massive Damage checks count), and even then, the most grisly effects shouldn't be applied to a character unless he was reduced to -6 or worse.

I'd also use this as a guide when, in combat, the DM describes the effect on an enemy when a PC reduces that foe to 0 or less hp.





So, as rules of thumb:

  • Any hit does some sort of real damage for the simple fact that hit points take a long time to heal naturally. If no magic is used for healing, and it takes several hours or a day to heal even 1 hp, then the character has real, if light, damage that is being healed. It doesn't take that long to catch one's breath.
  • Though a character takes real damage on every hit that reduces his hit points, any damage that leaves a character with at least 1 hp can only be superficial damage. The reason is that, although this damage can take a long time to heal naturally (depending on the character's starting hit points), there is no impairment to the character's abilities. Thus, there can be no serious wound without a wound effect.
  • More serious wounds are indicated when the character reaches -1 hp or below. The character has taken a wound that could potentially kill him. But, since the likelyhood of the character self-stabilizing is high when the character is at the top of this scale, consider, as Gygax suggests through his writing in the 1E AD&D DMG, that a wound is considered worse the higher negative the character's hit points.
  • The most serious wounds, with possible permanent effects should the character survive, are indicated when the character is reduced to -6 to -9 hit points.
Thus, if you use a critical hit chart, consider using it only when the character is reduced to -1 hp or below, and reserve the chart's worst effects for when a character is reduced to -6, -7, -8, or -9 hp.

Also use the same consideration when describing wound effects on NPCs or player characters even when critical charts are not used.
 

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In the games I DM, I prefer to avoid the extra bookkeeping incurred by looking closely at the subzero HP range and implementing permanent damage. It just happens too often to PCs, so that after five or six normal fights, each of them would have suffered some grievous scarring, loss of limb or other gruesome aftereffects - if one uses Gygax' original ideas. After advancing three or four levels, none of them would be functioning anymore, they'd be reduced to wrecked cripples.

[tangent] In my opinion, GG was a visionary where the general kind of game D&D was to become is concerned. He sucked majorly at designing it to make sense on the long term, though. In my book, the 'Gygaxian' style of play (DM actively trying to :):):):) over the PCs, much supported by a plethora of little rules like that) hampers good game flow (and good roleplaying) rather than supporting it. [/tangent]


In the Pathfinder group I game with as a player, we have a houserule to extend the zone where you're still conscious, but staggered. Instead of it occurring only at exactly 0 HP, you're staggered when you're between 0 HP and half your Con score, negative. Between half your Con and your total Con, negative, you're unconscious and dying. This works nicely, although it empowers anybody who can still lay the smack down when reduced to a single standard action (*cough*spellcasters*cough*).
 

Correct me if I'm wrong, but doesn't magical healing fix scars and deformation as well?

That's my impression from AD&D anyways, not sure though, and I'm not sure if it's written anywhere in any 3.x book.

This is how I've always played it anyways...



If you think of it, shouldn't magical healing be perfect?

...better than any mundane healing... better than any contemporary or futuristic method or technique?


What I'm saying is that, most of the times, PCs are healed through magic. Even if one uses a chart that implements scars deformations and the like, the times when PCs are cured through mundane means (and thus have chances of being crippled) are very few.

Overall, I agree with Empirate. As I've always said, the game is already crippled by too many rules, no need to bog it down any further.

But if WB or any other would like to implement such a system, I suggest that they also treat magical healing as "perfect". Otherwise, a party can turn into a wreckage pretty easily and pretty fast :)
 

On the other hand, it would also be interesting to see new mundane/magical items geared towards protecting specifically against losing body parts. I've only played 3.5, so maybe that already exists.
 

Correct me if I'm wrong, but doesn't magical healing fix scars and deformation as well?

I don't know if this has ever been specified in rules text.

I do know that healing scars has been a plot point in several adventures I've run or played in over the years though.
 

I don't know if this has ever been specified in rules text.

IRL, scarring can a wide range of afflictions. Scarring of the lungs causes problems with breathing, scarring of muscle tissue can result in reduced range of motion or pain, scarring in the digestive tract causes a wide range of digestive problems, scarring of the skin causes loss of sensitivity or fine motor control, etc, etc...

Since magical healing definitely cures all of these problems, it must heal all forms of internal scarring, and it logically follows that external scarring should also be cured.

If you don't like that logic for the various Cure spells, at the very least it should be a given that Heal gets rid of scars since cures any "injury and afflictions". It also seems to me that Regenerate should, by nature of what the spell does, remove scars.
 


[tangent] In my opinion, GG was a visionary where the general kind of game D&D was to become is concerned. He sucked majorly at designing it to make sense on the long term, though. In my book, the 'Gygaxian' style of play (DM actively trying to :):):):) over the PCs, much supported by a plethora of little rules like that) hampers good game flow (and good roleplaying) rather than supporting it. [/tangent]

Sadly, you can no longer play in a game GM'd by Gary, but if you head to Gary Con and play under Ernie or any of his old friends, I think you will find this is not their style of play at all. In fact, I expect it would be the best game you've ever been in - and you would find that the 1E rules perfectly support a great game.
 

Gygax continues, writing: If any creature reaches -6 or greater negative points before being revived, this could indicate scarring or the loss of some member, if you so choose. For example, a character struck by a fireball and then treated at -9 might have horrible scar tissue on exposed areas of flesh--hands, arms, neck face.

As Jimlock and Deset Gled suggest, and I agree with, magic healing removes scars. It's "magic" remember? But the question is why does the DMG talk about these things in the way it does? What does this say about how the authors envisioned the game?

Recently, as I got back in to D&D, it has occurred to me that GG and Co., as interpreted through the books, may have envisioned a much grittier D&D than we have now. Part of that is the volumes and volumes of things described in the original DMG compared to the 3.5 DMG. The old DMG reads like a history professor lecturing a college class. The 3.5 reminds me of a manual for a DVR or a Mackie mixer (with less humor). Just my .02.

So, if you post is to say D&D has lost some of its grit, I agree.
 


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