Silam
Adventurer
The 5e Bladesinger is unique in that it’s the only class that grants a stat mod (Int) to AC without modifying the AC formula. It does stipulate that it’s incompatible with donning armor or wielding a shield, but it can stack with other AC formulas as long as no armor is involved. So this got me thinking: what is the best base AC formula for a BS?
I think that in the vast majority of cases, the easiest and most effective strategy is to burn a slot on Mage Armor (13 + Dex). Late game, the Mage Armor could be replaced by a Robe of the Archmagi (15 + Dex, and no burned spell slot, but it does cost an attunement slot).
While the above is a good default strategy, it is nonetheless interesting to think about alternatives. The issue with all of them is MADness, as they will all require 13 or possibly more in a stat you may not care to bump this high. But in certain games with unusully high stats (e.g., those with generous stat rolling methods, or epic games with access to either lots of tomes or lots of boons), a different choice might be ideal.
Or maybe it’s not ideal optimization-wise, but it’s cool for character concept.
So basically, the options are:
Wis and Con are interesting though, since they’re tied to important saves. Con in particular is very appealing since it also grants HPs and boosts concentration, though that 13 Str req is certainly a bummer.
If we consider that a Bladesinger wants as much as possible in Dex, Con and Int, then adding either Cha or Wis to this already lenghty list takes us to 4 important stats, which is a lot. But giving one more purpose to Con which we already care about is nice. The question is: can you stomach allocating 5 of your point buy budget to get a 13 Str, and would you take the Barb level even though the rest of the class features have very poor synergy?
The Wisdom/Monk route, on the other hand, is interesting in the sense that the Monk class features synergize very well with the BS, and if we get the WotMA subclass in Arcana Unleashed (as expected) it might end up being a match made in heaven. But going from 3 to 4 important stats is really rough. You basically have to dump Con and be very squishy. And you probably need to prioritize Dex since the Bladesong’s ability to use Int for att/dmg bonuses applies only to weapons, not to Flurry of Blows. This in turn means you’re going all in on melee and self-buffing while avoiding Save and attack roll spells, since your Int may not be your highest stat. Overall, it’s a tough balancing act.
In a sense, 13 Str + highest possible Dex/Con/Int is less costly than highest possible Dex/Con/Int/Wis!
Thoughts on any of the above?
I think that in the vast majority of cases, the easiest and most effective strategy is to burn a slot on Mage Armor (13 + Dex). Late game, the Mage Armor could be replaced by a Robe of the Archmagi (15 + Dex, and no burned spell slot, but it does cost an attunement slot).
While the above is a good default strategy, it is nonetheless interesting to think about alternatives. The issue with all of them is MADness, as they will all require 13 or possibly more in a stat you may not care to bump this high. But in certain games with unusully high stats (e.g., those with generous stat rolling methods, or epic games with access to either lots of tomes or lots of boons), a different choice might be ideal.
Or maybe it’s not ideal optimization-wise, but it’s cool for character concept.
So basically, the options are:
- 10 + Wis + Dex: via Monk, requires Wis 13, but realistically you should aim for Wis 16 to match Mage Armor, and ideally Wis 20 to match the RotAM. If somehow you get to 22+, then this build outperforms those standard options.
- 10 + Con + Dex: via Barb, requires 13 Str, and Con 16-20. N.B.: There is also a printing of FRHoF which makes the Paladin subclass also grant Con-based AC, though apparently the designers intended it to be Cha (and other prints + online resources state Cha). But hey, RAW is RAW, so if you got that print and it suits you, go nuts.
- 10 + Cha + Dex: via Draco Sorc and some Paladin subclasses. Cha 13 required, though you would ideally want 16-20. And Str 13 too if going the Paladin route.
Wis and Con are interesting though, since they’re tied to important saves. Con in particular is very appealing since it also grants HPs and boosts concentration, though that 13 Str req is certainly a bummer.
If we consider that a Bladesinger wants as much as possible in Dex, Con and Int, then adding either Cha or Wis to this already lenghty list takes us to 4 important stats, which is a lot. But giving one more purpose to Con which we already care about is nice. The question is: can you stomach allocating 5 of your point buy budget to get a 13 Str, and would you take the Barb level even though the rest of the class features have very poor synergy?
The Wisdom/Monk route, on the other hand, is interesting in the sense that the Monk class features synergize very well with the BS, and if we get the WotMA subclass in Arcana Unleashed (as expected) it might end up being a match made in heaven. But going from 3 to 4 important stats is really rough. You basically have to dump Con and be very squishy. And you probably need to prioritize Dex since the Bladesong’s ability to use Int for att/dmg bonuses applies only to weapons, not to Flurry of Blows. This in turn means you’re going all in on melee and self-buffing while avoiding Save and attack roll spells, since your Int may not be your highest stat. Overall, it’s a tough balancing act.
In a sense, 13 Str + highest possible Dex/Con/Int is less costly than highest possible Dex/Con/Int/Wis!
Thoughts on any of the above?
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