Silam
Adventurer
I would disagree that it is "good" unless you roll really well and can start with three scores of 16+ and if you do that it is really the abilities carrying the PC, not the class.
We are on the same page that a Monk/BS is incredibly MAD.
As for the assertion that it is "the abilities carrying the PC, not the class" for a high stats rolls Monk/BS, I don’t know if I agree. What I mean is that 5e in general (and certainly with default point buy) heavily incentivizes SAD builds, but if you do wander off the beaten path and somehow land some high stats rolls, then it’s not necessarily the case that a traditional SAD build performs better than a MAD build. Think of it this way: if your rolls gave you not just 2 or 3 good stats (as point buy might) but instead 4 or 5 great stats, then if you play a single-classed Wizard who mostly needs just Int and as a nice-to-have benefits from Dex/Con, you’re not really taking advantage of those great stats (besides an occasional better save mod). But if your build gives you AC from 3 different stats and HPs from a 4th stat, then yeah, the MAD build might actually "grow into" the high stats roll more effectively than the traditional SAD build.
The problem with martial arts and FOB is they conflict with Bladesong, this makes it really tough to get the most out of those.
Indeed, they partially conflict insofar as the BS grants Int to att/dmg only for weapon attacks. That is fine for Monk weapons, but those are only applicable to attacks made with the Attack Action, whereas attacks made with the BA (Martial Arts, FoB) must be unarmed, which in turn limits them to Dex or Str.
As such, my thinking is that stats for a Monk/BS should prioritize Dex above all. You still need at least Wis 16 (so that the UD’s AC formula matches Mage Armor) and of course more is better. But between Dex and Int, you are faced with a difficult choice… Dex drives the att/dmg of your unarmed strikes & Finesse/Monk weapons, the damage reduction of Deflect Attack, and some other stuff (e.g., Grapple), while Int drives the att/dmg of one-handed weapons during BS, your spell attack rolls and spell save DCs.
Both Dex and Int also drive AC, though Dex is always on while BS is a limited number of times per day so a bit inferior.
If you went the Controller-with-better-defense route, as @Zardnaar advocates, you would need to lean into Int for the spell save DCs, and that would mean MA/FoB suffers. For this Controller strategy I would think Monk is a fairly bad choice. Focusing on higher spell slots is probably better.
But if you went the gish/frontline route, it is entirely reaonable to tailor your spell prep towards buffs that don’t depend on Int, and to benefit from having more attacks. CME with FoB can be better than CME with TWF. CME cares little for which stat you hit with. Similarly, False Life, Haste, Mirror Image, Shield and many other buffs also work regardless of Int.
There is a niche for this, if you really want to build a tank, but what you will be using most as a bonus action is Patient Defense on your next turn after Bladesong, and Deflect attacks when you can't shield. That boosts your defense a lot, the issue is though this is 3 levels of Monk and that is a lot of spell slots to give up.
Yeah, multi-classing is always quite taxing in 5e, so I can’t argue there.
If you are 3 levels in, I think Dance Bard makes a lot more sense for a martial arts type character because you do not lose spell slots.
Although I think Charisma is a worse stat than either Wis or Con to get MAD about, I’m not against it altogether. If pursuing the strategy of Cha to AC without losing slots is on the agenda, I personally would prefer leaning towards the Draco Sorc than the Dance Bard, as I think MM is superior than whatever the Bard brings to the table... but while exploring that path, it seems fairly pertinent at that point to ditch the BS altogether and do a Draco Sorc / Valor Bard, and go all in on Cha.
I’m not a fan of Song of Defense… it seems so expensive. If you’re at the end of the rope, on your last few HPs, and Shield does not apply (i.e., it’s a crit, or a save) then sure, SoD might be your only option left… but slot-for-slot, many other options could give you more HP or THP (though likely not as a Reaction)… in terms of reducing damage via a Reaction, I would prefer taking a chance on Backlash (from FRHoF, same book as the latest BS revision) to at least damage the attacker a bit also.False Life with your highest level slot with a full array of defensive spells and at high levels Song of Defense with full slots probably does more for you than what 3 levels of Monk brings to the table.
Anyway, don’t take my verbosity as a sign of disagreement. I think there is a lot we agree on. We may be, as they say, in violent agreement






