Best and worst RPG systems to be isekai’d to

jian

Legend
I’ve just been reading the first few chapters of the manga of To Another World… With Land Mines, and it made me think of this question to pose you all.

(No, there aren’t any actual land mines, thank God.)

In the story, our main character is killed in a bus crash and is reincarnated into a medieval fantasy world. Before this, he is met by the god of the world and actually taken through a RPG character creation process, with 150 points to spend on stats, abilities, and so on. Being a suspicious (and sensible) sort, he realises that the descriptions of the various abilities aren’t very detailed, and spends 20 points on the Character Creation Guide ability which unlocks more detailed descriptions. He’s very glad he did that, because it turns out that all the cool powerful looking abilities are basically traps (or land mines, as he calls them). For instance, the Half Vampire ability which is described initially as “enhanced strength and agility, enhanced magical ability, not vulnerable to sunlight” actually also comes with “must drink 300ml fresh blood daily or have -10 penalty to everything, will be hunted on sight if identified”. Some are just hard to use and not worth it, such as the 50 point Copy ability (can copy another PC’s abilities but the other PC must teach you how to use them, otherwise they don’t work).

So, my question to you all, given all that, is: if this happened to you, with your knowledge and experience with various RPG systems, which RPG system would you be most happy to see in the character creation system? And which would you be least happy to see? Once you’d got over the trauma of death and then having to live in a medieval fantasy world you didn’t know anything about, of course.

(Of course, this goes beyond just what a chore character creation is or whether the system has a lot of traps. I’d personally be very worried to see a RPG system that was very swingy and lethal, since I would be very concerned about how long I’d survive in a setting underpinned by that system. I’d probably then buy skills and advantages that allowed me to live a pleasant quiet life as far from danger as possible.)

For me, well, I’m not sure what the best and worst are, but some brief thoughts:
  • I’d probably be quite happy to see D&D 5E. Yes, it’s a bit boring and I’d be concerned about surviving the first few levels (which really depends on how stupid or unlucky I am) but the system is fairly transparent and none of the choices are traps. If I chose a magical character (and of course I would) even being able to cast cantrips would be awesome.
  • I would be rather less happy to see GURPS, because I don’t know the system so well and I think there’s a lot of potential traps.
  • I’d be seriously worried if I saw WFRP, because my stats would be terrible and I really don’t like rats, infections, or bad dentistry. Also, very few of the careers are suited to living a quiet pleasant life somewhere.
  • If I saw RIFTS I’d ask the god for a redo.
 

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I’d be blessed if I got HERO. D&D 3.5Ed or Mutants & Masterminds would also work well.

If GURPS:VtM was anything like the play test I was part of, I’d do my best recreate my play test character, Major Mosquito.

There aren’t a lot of RPGs I actually hate, but living in a world run on Paranoia! or Call of Cthulhu would NOT be fun. Ditto anything “grimdark”.
 
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Eesh, I would!’t be happy to be revived in any quasi-medieval fantasy world without modern plumbing. If I had to be, though, sign me up for a high magic hopecore game system that’s as dangerous as Wind in the Willows. Being an immortal in Zelazny’s Amber universe (ala Amber Diceless) might not be so bad, but it would get tedious if all your siblings keep trying to assassinate you.

If we can expand RPGs to sci-fi though, definitely Star Trek would be my first choice. I’d even be happy as a civilian on Earth in that setting.

Worst options would be Call of Cthulhu of any era, any form of Warhammer, or any of the “evil now rules the world” fantasy games out there.
 


Eesh, I would!’t be happy to be revived in any quasi-medieval fantasy world without modern plumbing. If I had to be, though, sign me up for a high magic hopecore game system that’s as dangerous as Wind in the Willows. Being an immortal in Zelazny’s Amber universe (ala Amber Diceless) might not be so bad, but it would get tedious if all your siblings keep trying to assassinate you.

If we can expand RPGs to sci-fi though, definitely Star Trek would be my first choice. I’d even be happy as a civilian on Earth in that setting.

Worst options would be Call of Cthulhu of any era, any form of Warhammer, or any of the “evil now rules the world” fantasy games out there.
Thankfully many JRPG and manga fantasy settings do have modern plumbing and similar conveniences (or magical equivalents, such as magical lighting and water purification), often thanks to isekai characters having arrived earlier and done what they can to bring modern comforts to their new homes. But yes, that is one of the things that would suck first.

(Does the lack of rules for dysentery in D&D 5E imply that infection of food and water in settings supported by that rule system is less common? Or that you’re just supposed to cast Purify Food and Water on absolutely everything you eat, drink, and wash in?)
 

Does the lack of rules for dysentery in D&D 5E imply that infection of food and water in settings supported by that rule system is less common? Or that you’re just supposed to cast Purify Food and Water on absolutely everything you eat, drink, and wash in?)
I feel like it’s one of those things that’s just hand waved away to keep the game focused on high adventures. No one wants their brave hero to survive a fight with the dragon only to die that night from food poisoning. I imagine the low level cleric spells Purify Food and Drink and Cure Disease would be in high demand in every village and city.

But I do recall seeing more write ups in gaming zines about disease and infections back in the 80’s and early 90’s, and when I played in an Ars Magicka campaign the GM actually made us worry about clean drinking water and needing to sterilize injuries with alcohol if we didn’t have the right magic available.
 

Thankfully many JRPG and manga fantasy settings do have modern plumbing and similar conveniences (or magical equivalents, such as magical lighting and water purification), often thanks to isekai characters having arrived earlier and done what they can to bring modern comforts to their new homes. But yes, that is one of the things that would suck first.
I recently started watching Yomi no Tsugai (Daemons of the Shadow Realm) and …
I like the “reverse Isekai” twist of the main character thinking he grew up in feudal Japan but finding out he’s in modern times. I like how he was marveling at the quantity and quality of food among other ‘wonders’.
 


While I would personally prefer to live in a sci-fi setting, those games are all filled with violence, war, death, etc. Fun, but deadly. The best place to be isekai'd to would probably be a fluffy RPG like Teattime Adventures or Michtim. It's not about fun or exciting, it's about living a happy, carefree life.

Worst might be Human Occupied Landfill.
 

While I would personally prefer to live in a sci-fi setting, those games are all filled with violence, war, death, etc. Fun, but deadly. The best place to be isekai'd to would probably be a fluffy RPG like Michtim. It's not about fun or exciting, it's about living a happy, carefree life.

Worst might be Human Occupied Landfill.
Yes, sci-fi covers a wide range of things, I don’t want to end up in RIFTS or Mutant Chronicles. Even Star Wars would not be great.

Tiny Taverns or similar cosy fantasy (such as Cottages & Cerberus) would be OK, though the risk of violence remains.
 

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