Best and worst RPG systems to be isekai’d to


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Some of y’all seem to be missing the point of why something like HERO, M&M or GURPS would be a good choice. Remember:
So, my question to you all, given all that, is: if this happened to you, with your knowledge and experience with various RPG systems, which RPG system would you be most happy to see in the character creation system?
Those systems are not tied to any one setting, and their customizability is limited only by your system mastery and imagination.

I know, for instance, I could have completely average base stats in HERO and spend most of those initial points on Damage Reduction and some kind of self-healing and be able to survive most of the harmful effects the world could throw at me.

And if you’re being isekai’d into a world ACTUALLY run by the RPG system, I could expand my suite of attributes by Limiting my abilities and taking Disadvantages.

 

Some of y’all seem to be missing the point of why something like HERO, M&M or GURPS would be a good choice. Remember:

Those systems are not tied to any one setting, and their customizability is limited only by your system mastery and imagination.

I know, for instance, I could have completely average base stats in HERO and spend most of those initial points on Damage Reduction and some kind of self-healing and be able to survive most of the harmful effects the world could throw at me.

And if you’re being isekai’d into a world ACTUALLY run by the RPG system, I could expand my suite of attributes by Limiting my abilities and taking Disadvantages.

“Reincarnated into a Fantasy World with Invulnerability and Regeneration and I’m Living a Quiet Life Because I Don’t Like Pain But Everyone Thinks I’m the Immortal Hero Reborn.”
 


“Reincarnated into a Fantasy World with Invulnerability and Regeneration and I’m Living a Quiet Life Because I Don’t Like Pain But Everyone Thinks I’m the Immortal Hero Reborn.”
Yup! And that doesn’t require anything but the most rudimentary understanding of HERO.

With a bit of creativity, I could make a Temu version of Ultra-boy with 150 build points.
 

A clever answer, but Toon characters are all insane. Are you still you if you no longer believe in objective reality?
you-assume-too-much.png
 

Another option: the Decipher Lord of the Rings RPG, and hope you're Aragorn with a million times as many points as anyone except Gandalf.
 

Hmm.... What's the god's stance on homebrew, refluffing, and/or RAW vs. RAI? Basically, my question is this a rigidly by the book thing or is the god like a fairly reasonable GM. If it's rigid, what happens when rules ambiguities happen?

My first thought was that 4e D&D would be my pick for a good option. 3e and 4e are the only systems I really know well, and I definitely prefer 4e. I'm even making a character right now that is a wind Genasi, Desert Wind Monk with the Watershaper theme that starts the game with resistance to fire and cold, breathes underwater, has a swim speed, and can fly once per short rest. I'm also choosing Bardic Ritualist to also start the game with ritual access. A ton of fun to live out and huge potential to grow. A big downside for me would not refluffing my species to be a Cat furry that just has an elemental affinity for reasons (GM's are welcome to help me flesh out a campaign relevant reason for it). I'm a furry and living in a fantasy world were that is possible means I'd be unhappy as anything else. There wasn't really a good officially released furry option for 4e. Shifters and Hengeyokai were as close as it got, but they don't fit cleanly for me. Eh, even in a hard RAW I'd probably choose 4e anyway.

I don't know a lot of other game systems. I do have some Gurps and World of Darkness books, and a few other odds and ends, but don't know them well.

As for the bad option? Well I've never read it myself (and never will) but from just what I've heard about it from people making fun of it, it's F.A.T.A.L. That's a system you can die in character creation, and the assumed setting for the rules are pretty bleak. Maybe Warhammer 40k is worse, but I can't imagine by much.
 
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Best: I think I would go for The Troubleshooters. We have most of the comforts of modern time, and some cutting edge tech that would help things. You get the chance to travel a lot, and a lot of good music.

Worst: Any Warhammer game.
 

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