Zardnaar
Legend
So a while ago I said the Wizard comparatively sucks vs the Sorcerer let alone other casters. Bit more context this statement was mostly about the PHB stuff and at levels where the game is actually played (3-7 or 3-10, video goes with 3-13).
Long video from the Dungeon Dudes arguing something similar.SI made my general statements and the fireball is over rated comments (unless you're a Dragon Sorcerer) AU has come out and we have had some more time to digest Heroes of Faerun as well.
Video Recap
Sorcerer key advantages
Better saves, skills, class features early on, metamagic (Sorcerers better at control and/or blasting generally). Proficient in con saves and ability to have advantage on saves via extended spells essentially makes warcaster somewhat optional.
Wizards
Summons, rituals, spell list (especially high tier)
Video breaks some assumptions down.
1. Key levels are 3-13, not 13+. These levels are peak sorcerer vs wizard. Peak wizard is 11-16.
2. Extra spells are DM, campaign and adventure dependent. Basically scrolls for sale/found. Rituals are also often situational. Wizards better in 1 pillar (exploration), Sorcerer wins in the other 2 (Social and combat).[
3. Versatility is over rated. More D&D design leads on towards the best options. Sorcerers can brute force their way through problems assuming the Wizard actually has the magic bullet.
4. Wizard extra spells. Half are crap anyway and a good chunk of what is left are situational. See point 5.
5. You can only concentrate on 1 spell at a time. This means the wizards spell list actually isn't that great. The best wizard spell is being compared with the best Sorcerer spell with metamagic. If the best spell is shared the Sorcerer wins.
6. There is around 12 spells in the game that allow one to brute force your way through a lot of things. Sorcerer has access to all of them via feat or whatever. Most are Sorcerer class spells as well. See point 5. Even wall of forces isn't exclusive and even if a Sorcerer doesn't aquire its now WoF vs whatever 5th level spell metamagiced is. Even if WoF wins that one its not an all of the time thing and the Sorcerer is far from useless.
Those were the main points of the video. A damning comment made in the video was unless you're playing a Bladesinger, Conjurer, Necromancer you're probably gonna suffer comparatively. Note none of them are a PHB wizard. I would agree they're the best wizard subclasses. Comment was also made the Wizard is better for newer players as its generally less complex. A good sorcerer player needs to be able to identify the good metamagics that match the subclass and build around it, how and when to apply it and pick good spells. Wizard only has to pick decent spells (B tier+).
My games do hit level 9+ regularly usually 11ish can be 13. This is exceeding most games it seems.
Note video did define real games level 3-13. If you're parachuting into a level 11-13+ game different assumptions would be made. I don't think its to controverisal to say few games hit those levels and even if you do you probably won't hit 20 and either way its a long time to wait to "get good". Level 13 is around a year at my table (35 sessions approx).
I'm not sure the Sorcerer is the best caster either lvl 1-12 (probably the cleric tbh).
Long video from the Dungeon Dudes arguing something similar.SI made my general statements and the fireball is over rated comments (unless you're a Dragon Sorcerer) AU has come out and we have had some more time to digest Heroes of Faerun as well.
Video Recap
Sorcerer key advantages
Better saves, skills, class features early on, metamagic (Sorcerers better at control and/or blasting generally). Proficient in con saves and ability to have advantage on saves via extended spells essentially makes warcaster somewhat optional.
Wizards
Summons, rituals, spell list (especially high tier)
Video breaks some assumptions down.
1. Key levels are 3-13, not 13+. These levels are peak sorcerer vs wizard. Peak wizard is 11-16.
2. Extra spells are DM, campaign and adventure dependent. Basically scrolls for sale/found. Rituals are also often situational. Wizards better in 1 pillar (exploration), Sorcerer wins in the other 2 (Social and combat).[
3. Versatility is over rated. More D&D design leads on towards the best options. Sorcerers can brute force their way through problems assuming the Wizard actually has the magic bullet.
4. Wizard extra spells. Half are crap anyway and a good chunk of what is left are situational. See point 5.
5. You can only concentrate on 1 spell at a time. This means the wizards spell list actually isn't that great. The best wizard spell is being compared with the best Sorcerer spell with metamagic. If the best spell is shared the Sorcerer wins.
6. There is around 12 spells in the game that allow one to brute force your way through a lot of things. Sorcerer has access to all of them via feat or whatever. Most are Sorcerer class spells as well. See point 5. Even wall of forces isn't exclusive and even if a Sorcerer doesn't aquire its now WoF vs whatever 5th level spell metamagiced is. Even if WoF wins that one its not an all of the time thing and the Sorcerer is far from useless.
Those were the main points of the video. A damning comment made in the video was unless you're playing a Bladesinger, Conjurer, Necromancer you're probably gonna suffer comparatively. Note none of them are a PHB wizard. I would agree they're the best wizard subclasses. Comment was also made the Wizard is better for newer players as its generally less complex. A good sorcerer player needs to be able to identify the good metamagics that match the subclass and build around it, how and when to apply it and pick good spells. Wizard only has to pick decent spells (B tier+).
My games do hit level 9+ regularly usually 11ish can be 13. This is exceeding most games it seems.
Note video did define real games level 3-13. If you're parachuting into a level 11-13+ game different assumptions would be made. I don't think its to controverisal to say few games hit those levels and even if you do you probably won't hit 20 and either way its a long time to wait to "get good". Level 13 is around a year at my table (35 sessions approx).
I'm not sure the Sorcerer is the best caster either lvl 1-12 (probably the cleric tbh).
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