Zardnaar
Legend
I feel like metamagic is treated incorrectly in these comparisons. Even though caster may only know 2 metamagics it’s treated as if they have all of them simultaneously and as if they don’t cost sorcery points.
IMO if scouting ahead and exploration really matters then give me a wizard any day. If individual encounter capability is what matters then give me a sorcerer.
- On saves, wisdom is just as good as con. Arguably better at times.
- On rituals, find famil
- On spells not innate to a class list, these generally take race or background to acquire - meaning the wizard can take other ones if taking the same feats/races.
- Sorcerers aren’t that great at social. Potentially a +3/4 bonus vs a +1/2 - for most the game. And that’s assuming no other charisma focused classes.
Sorcerer will
I feel like metamagic is treated incorrectly in these comparisons. Even though caster may only know 2 metamagics it’s treated as if they have all of them simultaneously and as if they don’t cost sorcery points.
IMO if scouting ahead and exploration really matters then give me a wizard any day. If individual encounter capability is what matters then give me a sorcerer.
- On saves, wisdom is just as good as con. Arguably better at times.
- On rituals, find famil
- On spells not innate to a class list, these generally take race or background to acquire - meaning the wizard can take other ones if taking the same feats/races.
- Sorcerers aren’t that great at social. Potentially a +3/4 bonus vs a +1/2 - for most the game. And that’s assuming no other charisma focused classes.
Sorcerers generally have the metamagics they want though.
Blaster. Probably empier and energy substitution.
Control. Twin and maybe empower or empower
Summoning. Extend.
Extend let's you have two hour summons and you can extend your control spells as you can skip warcaster.







