L
lowkey13
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I think the issue there is that converting spellcasting into some other resource schedule is very much a ¯\(ツ)/¯ proposition. There's just no good template of how to do that conversion.The bard has some healing, dice used to help allies and hurt enemies, and full spell casting to convert into other abilities as needed. There's a reason why people though it was a good chassis for the Warlord. Personally, I like the Paladin better, but that's just me.
It's a mechanic to do it. (I personally think divine smite isn't a particularly GOOD mechanic.) You'd still need to develop a "warlord spell list", which kind of feels like it's against the concept of the warlord in the first place.Divine Smite is a good template for covering spell slots into another resource isn't it?
Sure, that makes a lot of sense. I don't want to come across as it's "undoable", just that there isn't a lot of guidance within the structures of the PHB classes to do so.One way to do it (not the only way) would be to give the Warlord an equivalent number of daily (long rest) features per day equal to the spells they would get at that level.
Then match power by looking at spells of the equivalent level.
So a 10th level bard-based Warlord would have-
4 different 'at will" abilities (cantrip equivalent)
A first level equivalent power (4x day)
A second level equivalent power (3x day)
A third level equivalent power (3x day)
A fourth level equivalent power (3x day)
A fifth level equivalent power (2x day)
What does this mean? Well, not saying that this should be the go-to example, but a lot of people use the whole "why can't a martial character jump" kind of thing.
Jump is a first level spell. So a 10th level bard-based Warlord could have a "Mighty Leap" 4 times a day.
Sure, but by the same token, these are fixed abilities, not spell slots. A spell slot can be used for multiple useful abilities depending on the situation. Having the option to do A+B+C is always better than just A, even if A is the most useful.You'd probably need to divide it by more than three.
The one slight caution in doing it completely 1:1 is that, unlike spells, there is no counterspell, or concentration issues, or dispel magic, or preparation/spellbooks etc. for these types of abilities.
Would definitely need to account for that. Especially if you're converting to spell points.