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Best "jack of all trades" class or combo?
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<blockquote data-quote="takyris" data-source="post: 3170533" data-attributes="member: 5171"><p>Just going by the core rules, I've found that the three classes that cover almost everything decently are:</p><p></p><p>Bard: By far the most versatile. Fights, tricks, buffs, even heals a bit. Everything except (really) direct damage spells.</p><p></p><p>Monk: Not exactly taking over the Tank role, but surviving without the Tank role. The Monk isn't necessarily the best fifth PC, but he's the one who needs the others the least. He fights, he hides, he talks, and he heals (himself, at least).</p><p></p><p>Ranger: If you remember to get that ranger divine wands (that he can use starting at 4th level), you've got a decent fighter, sneak, and healer.</p><p></p><p>For a two-player campaign, a bard and either other class covers most of the game-play bases.</p><p></p><p>Other options: Cleric, if you choose your Domains carefully (Trickery and War let you sneak and fight fairly decently, for example), and Wizard/Sorcerer, if you use some of the Unearthed Arcana variants (the combat Sorcerer, or the Wizard variants for specialist schools -- an Enchanter or Illusionist can become almost bardlike in some areas, although the lack of skill points will always hurt).</p></blockquote><p></p>
[QUOTE="takyris, post: 3170533, member: 5171"] Just going by the core rules, I've found that the three classes that cover almost everything decently are: Bard: By far the most versatile. Fights, tricks, buffs, even heals a bit. Everything except (really) direct damage spells. Monk: Not exactly taking over the Tank role, but surviving without the Tank role. The Monk isn't necessarily the best fifth PC, but he's the one who needs the others the least. He fights, he hides, he talks, and he heals (himself, at least). Ranger: If you remember to get that ranger divine wands (that he can use starting at 4th level), you've got a decent fighter, sneak, and healer. For a two-player campaign, a bard and either other class covers most of the game-play bases. Other options: Cleric, if you choose your Domains carefully (Trickery and War let you sneak and fight fairly decently, for example), and Wizard/Sorcerer, if you use some of the Unearthed Arcana variants (the combat Sorcerer, or the Wizard variants for specialist schools -- an Enchanter or Illusionist can become almost bardlike in some areas, although the lack of skill points will always hurt). [/QUOTE]
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