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Best way to change the level of an adventure?
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<blockquote data-quote="smootrk" data-source="post: 2985999" data-attributes="member: 28583"><p>When you have a party with a brute in it, then each of your encounters really need to be balanced by also having a 'brute' mixed in with the other bad guys. Generally, this tougher bad guy needs to have the opportunity to see who is hacking through his companions and move to engage him.</p><p></p><p>If your bad guys are Kobolds then have some sort of Half-Dragon Kobold or Level Enhanced LizardFolk as a 'leader'.</p><p>If Orcs, have a 1/2Ogre Barbarian lead the charge.</p><p>If Goblins, have a few Bugbears sprinkled in.</p><p></p><p>Otherwise, your less powerful characters are just being strung along by your tough guy. As DM, if the tough bad guy seems like they are overwhelming your pc group, then just reign them in. Have them try to take captives, rather than kill. Have them run when several of the lowly bad dudes fall, even if it might seem that the Big Bad Dude will prevail if he persists. </p><p></p><p>Also, next time around. Use a more balanced character generation system instead... point buy is what I use. There are reasons that the game is designed around certain balancing factors... and your mis-match of character capabilities is one of them. It just makes DM'ing harder when the balance is whacky. You have to improvise more (not necessarily a bad thing if you are quite adept at it).</p></blockquote><p></p>
[QUOTE="smootrk, post: 2985999, member: 28583"] When you have a party with a brute in it, then each of your encounters really need to be balanced by also having a 'brute' mixed in with the other bad guys. Generally, this tougher bad guy needs to have the opportunity to see who is hacking through his companions and move to engage him. If your bad guys are Kobolds then have some sort of Half-Dragon Kobold or Level Enhanced LizardFolk as a 'leader'. If Orcs, have a 1/2Ogre Barbarian lead the charge. If Goblins, have a few Bugbears sprinkled in. Otherwise, your less powerful characters are just being strung along by your tough guy. As DM, if the tough bad guy seems like they are overwhelming your pc group, then just reign them in. Have them try to take captives, rather than kill. Have them run when several of the lowly bad dudes fall, even if it might seem that the Big Bad Dude will prevail if he persists. Also, next time around. Use a more balanced character generation system instead... point buy is what I use. There are reasons that the game is designed around certain balancing factors... and your mis-match of character capabilities is one of them. It just makes DM'ing harder when the balance is whacky. You have to improvise more (not necessarily a bad thing if you are quite adept at it). [/QUOTE]
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