gah, i got moved. i figured it wasnt really a rules-question, more of a strategy question. guess not. oopsy.
ok, i KNEW spell immunity existed, i just couldnt remember what it was called or where it was. (and I play in a homebrew world without clerics, so now that I'm DMing a regular game...my cleric-fu is weak)
More specific. (spoilers for Speaker of Dreams)
I've completely re-worked Speaker in Dreams to take out the
that one of the PCs knew was the big bad and replace him with an NPC bard. The bard is 10th level and his barbarian cohort is 9th level.
They are way over-equipped for their level because the bard has basically set himself up as the baron's puppetmaster, also controlling the local gangs, sorceror cabal and evil cleric church. So there is a lot of magic items at his disposal. (But much of it is non-combat or won't be of particular use to the party and therefore not going to be unbalancing to the continued game)
I'm figuring by the time the PCs get to the last fight, they will be level 8 (one level higher than the adventure should leave them off). The party consists of a barbarian, a ftr/rog (strictly damage dealing), a cleric of kord (mostly just played as a healer / utility spell-caster) and a monk with one level of sorceror that has quickly learned to when to exploit Trip and Stun and his Ray of Enfeeblement.
the bard, being their occasional ally and otherwise spying on them knows every trick the party has and what their strengths and weaknesses are. The party KNOWS there is a bad guy who is spying on them and knows about them and are taking NO precautions at all, so I dont feel the least bit bad about neutralizing as much of their stuff as I can. And especially not the "cheap" Trip and potentially upsetting Stunning Fist on the big bad.
So I'm looking at potions of levitate over items of levitate or fly, because I don't think I'm ready for 3D combat by the PCs yet. Plus, I've let the PCs get LOTS of potions with relative ease in town, so levitating bad guys won't be considered too cheap.
I want to give the barbarian a limited use(s) item of Spell Immunity thats geared specifically to Ray of Enfeeblement. I don't really mind if one of the fighters in the party winds up with it.
For stunning fist, someone pointed me to the spell Kiss of the Vampire from Magic of Faerun which among other things makes you undead and thus immune to stunning attacks. The problem is, its a fifth level spell which makes it a little more powerful/ expensive than I was hoping.
Does this help you guys help me more?