In one of the campaigns I'm playing in currently I've stumbled upon a bit of a plot/character dilemma and I'm hoping some of you may have a suggestion I hadn't yet considered for salvaging my situation, heh.
Brief background of the campaign to date is a group of neutral/good (1 neutral, 2 chaotic neutral, 2 chaotic good, 1 lawful good) adventurers steals a magic keep (standard shrinking variety, somewhat customized) from a favored group of Hextor followers (four brothers that happen to be very close). Of course this enrages the brothers and over the next few games three of the brothers are slain during multiple attempts to retrieve their property. Now, my character (chaotic neutral rogue) didn't object to the original theft, but the subsequent murdering of three of the brothers had been making me feel increasingly guilty. While I'm sure they would have killed me given a good opportunity, we *did* instigate the conflict and all of the subsequent battle was the immediate result of their smash-and-grab attempts. Also, being neutral and morally flexible my character doesn't see the brothers as automatic enemies like some of the good members of the party seem to. I also died in the last of these battles (after slaying two of the brothers myself) and was raised at the beginning of the last game.
In the last game Hextor imbued the remaining brother with all of the power lost in the demise of his siblings and he made a concentrated series of efforts to regain the keep (sneaking in, saying the command, etc.). At the same time that this was going on the party encountered an alignment-changing item which changed some of them radically but myself only moderately (chaotic neutral to lawful neutral). Since I'd already been feeling guilty about the "wrong" I considered we'd done to this family and had been playing it up even more following my recent brush with death, I didn't figure it was too great a leap that this switch to lawful would solidify my view that what we had done to them was completely wrong. Stealing doesn't go against my personal code of ethics, but murdering to keep stolen goods is another matter, and eradicating a close family to do so is reprehensible.
Therefore, when I was outside of the keep alone and was confronted with a vengeful warrior of Hextor, I didn't figure it was a stretch that my character would call out "I can return the keep to you!" before being shot. Of course when I came to I was tied down and faced with a slow death, and while I didn't really want to die I wasn't *completely* convinced I didn't have it coming. I babbled (honestly) that I thought we'd done him and his brothers a horrible wrong and that I would like nothing more than to help him retrieve the keep and do whatever I could to make reparation for his loss. He asked if I would swear to Hextor, and when I did so I was subsequently branded with some kind of magical symbol (Hextor's, to be precise) and given the ability to communicate with the warrior telepathically.
When I returned from scouting I waited until my watch and shrank the keep, blowing the signal whistle and barely giving my party time to evacuate. The warrior absconded with the keep and I acted as though he'd finally succeeded in shrinking it on his own. With the new alignments in the party, however, there was already dissent and mistrust (mostly neutral and evil now, remember).
Currently my character thinks that the item in question possibly *did* alter most of the party's personality in some way and is receiving strong urging from the warrior of Hextor that she'll be required to murder her party members in the near future. Using the party dissention as an excuse she split from the party for their own safety and is "coincidentally" traveling to the same big city that they are headed to.
Unfortunately, at this point I kind of feel hosed, hehe. We're low level (five) and my resources are limited. The mental link I share with the follower of Hextor grants him the ability to cause unbearable pain, which doesn't exactly inspire me to just ignore him. Also, my character isn't even opposed to the idea of furthering his goals to make up for the way he was wronged (in her opinion), but she *does* object to further betrayal of her own party. Being lawful neutral I'm positive I did wrong and feel it must be righted, but I can see the value of both sides here and would really like to continue with the adventuring companions I know and trust (and continue in the campaign without murdering them or rerolling, heh).
So far my only thought is to somehow let the party know why I distanced myself (I suspect the mage was not very different from his original self, he didn't act differently at all) through a message but that doesn't solve the Hextor difficulty or their alignment change. Since my suspicion of their change is *very* strong I pondered hiring a mage or cleric to track them down, investigate them, and take action as needed, but I only have 1500g and some minor items as far as resources go. I also thought of trying to convince the warrior that the goals of Hextor would be better served by my trying to subvert the party to his own ends rather than just mindlessly slaughter them. I wouldn't mind being a sort of double-agent for a while (at least until I feel my own personal debt to him has been paid).
Any ideas? I'll probably come up with something better on my own, but I haven't slept yet and I know that some of you are masters of the twisty plot, heh.
Brief background of the campaign to date is a group of neutral/good (1 neutral, 2 chaotic neutral, 2 chaotic good, 1 lawful good) adventurers steals a magic keep (standard shrinking variety, somewhat customized) from a favored group of Hextor followers (four brothers that happen to be very close). Of course this enrages the brothers and over the next few games three of the brothers are slain during multiple attempts to retrieve their property. Now, my character (chaotic neutral rogue) didn't object to the original theft, but the subsequent murdering of three of the brothers had been making me feel increasingly guilty. While I'm sure they would have killed me given a good opportunity, we *did* instigate the conflict and all of the subsequent battle was the immediate result of their smash-and-grab attempts. Also, being neutral and morally flexible my character doesn't see the brothers as automatic enemies like some of the good members of the party seem to. I also died in the last of these battles (after slaying two of the brothers myself) and was raised at the beginning of the last game.
In the last game Hextor imbued the remaining brother with all of the power lost in the demise of his siblings and he made a concentrated series of efforts to regain the keep (sneaking in, saying the command, etc.). At the same time that this was going on the party encountered an alignment-changing item which changed some of them radically but myself only moderately (chaotic neutral to lawful neutral). Since I'd already been feeling guilty about the "wrong" I considered we'd done to this family and had been playing it up even more following my recent brush with death, I didn't figure it was too great a leap that this switch to lawful would solidify my view that what we had done to them was completely wrong. Stealing doesn't go against my personal code of ethics, but murdering to keep stolen goods is another matter, and eradicating a close family to do so is reprehensible.
Therefore, when I was outside of the keep alone and was confronted with a vengeful warrior of Hextor, I didn't figure it was a stretch that my character would call out "I can return the keep to you!" before being shot. Of course when I came to I was tied down and faced with a slow death, and while I didn't really want to die I wasn't *completely* convinced I didn't have it coming. I babbled (honestly) that I thought we'd done him and his brothers a horrible wrong and that I would like nothing more than to help him retrieve the keep and do whatever I could to make reparation for his loss. He asked if I would swear to Hextor, and when I did so I was subsequently branded with some kind of magical symbol (Hextor's, to be precise) and given the ability to communicate with the warrior telepathically.
When I returned from scouting I waited until my watch and shrank the keep, blowing the signal whistle and barely giving my party time to evacuate. The warrior absconded with the keep and I acted as though he'd finally succeeded in shrinking it on his own. With the new alignments in the party, however, there was already dissent and mistrust (mostly neutral and evil now, remember).
Currently my character thinks that the item in question possibly *did* alter most of the party's personality in some way and is receiving strong urging from the warrior of Hextor that she'll be required to murder her party members in the near future. Using the party dissention as an excuse she split from the party for their own safety and is "coincidentally" traveling to the same big city that they are headed to.
Unfortunately, at this point I kind of feel hosed, hehe. We're low level (five) and my resources are limited. The mental link I share with the follower of Hextor grants him the ability to cause unbearable pain, which doesn't exactly inspire me to just ignore him. Also, my character isn't even opposed to the idea of furthering his goals to make up for the way he was wronged (in her opinion), but she *does* object to further betrayal of her own party. Being lawful neutral I'm positive I did wrong and feel it must be righted, but I can see the value of both sides here and would really like to continue with the adventuring companions I know and trust (and continue in the campaign without murdering them or rerolling, heh).
So far my only thought is to somehow let the party know why I distanced myself (I suspect the mage was not very different from his original self, he didn't act differently at all) through a message but that doesn't solve the Hextor difficulty or their alignment change. Since my suspicion of their change is *very* strong I pondered hiring a mage or cleric to track them down, investigate them, and take action as needed, but I only have 1500g and some minor items as far as resources go. I also thought of trying to convince the warrior that the goals of Hextor would be better served by my trying to subvert the party to his own ends rather than just mindlessly slaughter them. I wouldn't mind being a sort of double-agent for a while (at least until I feel my own personal debt to him has been paid).
Any ideas? I'll probably come up with something better on my own, but I haven't slept yet and I know that some of you are masters of the twisty plot, heh.