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<blockquote data-quote="Harmon" data-source="post: 2086562" data-attributes="member: 24357"><p>Okay, so I would like some ideas on spells to ready for our cleric (rogue1/cleric9- sum/protct), Wizard (Wiz6/ArcOrdr4), Druid (druid10). There is an NPC Wiz/LoreMaster and one of the other PCs is a Ranger/Wizard/ArcArcher- so I am not to concerned about spells for them- the ArcArchr is more then Archer then a Wizard and the LoreMaster is run by the GM and the character ante stupid.</p><p></p><p>So we’re hunting Orcs and we follow them into a cave mouth. We end up following the nose of the druids wolf and run into some “Lesser” Beholders (Gauth). The fight is cool and ends with us needing to use up much of the clerics spells, the wizards- not expecting such a villain as these (we were in travel mode, not combat mode), have few spells left, the group retreats and makes camp near the mouth of the cave.</p><p></p><p>From clues we have figured that there is a real Beholder ahead of us, the characters have not faced one before, but know of them and know about the rays such.</p><p></p><p>What I would like are a few suggestions on what spells to take- pretty sure the Summoner stuff is out as the Beholder need only use his AntiMagic eye to wipe them out. Suggestions on spells?</p></blockquote><p></p>
[QUOTE="Harmon, post: 2086562, member: 24357"] Okay, so I would like some ideas on spells to ready for our cleric (rogue1/cleric9- sum/protct), Wizard (Wiz6/ArcOrdr4), Druid (druid10). There is an NPC Wiz/LoreMaster and one of the other PCs is a Ranger/Wizard/ArcArcher- so I am not to concerned about spells for them- the ArcArchr is more then Archer then a Wizard and the LoreMaster is run by the GM and the character ante stupid. So we’re hunting Orcs and we follow them into a cave mouth. We end up following the nose of the druids wolf and run into some “Lesser” Beholders (Gauth). The fight is cool and ends with us needing to use up much of the clerics spells, the wizards- not expecting such a villain as these (we were in travel mode, not combat mode), have few spells left, the group retreats and makes camp near the mouth of the cave. From clues we have figured that there is a real Beholder ahead of us, the characters have not faced one before, but know of them and know about the rays such. What I would like are a few suggestions on what spells to take- pretty sure the Summoner stuff is out as the Beholder need only use his AntiMagic eye to wipe them out. Suggestions on spells? [/QUOTE]
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