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<blockquote data-quote="azmodean" data-source="post: 2089106" data-attributes="member: 26590"><p>One nitpick about an earlier comment, <em>Insanity</em> is instantaneous, so it is not negated by an anti-magic field.</p><p></p><p>Summoned creatures dissapear when in an anti-magic field, but reappear once the field is gone. The duration of the spell keeps running the entire time though.</p><p></p><p>You might even want to consider summoning more creatures instead of powerful creatures, I don't think the AC on a dirgible-based monster would be that high. That way you can also surround it with a single casting of the spell (though unfortunately that allows it full use of all the eye rays.)</p><p></p><p>Grapple, grapple, grapple! Spell-like abilities require concentration checks too! See about summoning your best grappling monster right on top of the thing, at the least it should fail <em>some</em> of the concentration checks. Even better, if you summon something big enough, be sure to remind your DM that a creature can't fly if it is more than lightly encumbered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> On the down side, beholders are large <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p>In my game, I don't consider this metagaming, it's common knowledge: if it's magic, it requires a concentration check. Your mileage may vary.</p><p></p><p>If you can get it on the ground, ready actions to beat on it if it tries to use any abilities. (if your DM allows you to ready vs a free action, it's kind of iffy)</p><p></p><p>On the concentration theme, how about acid? Impose some continuing damage concentration checks on it, it's sure to make it fail at least a few times, and each of those times is one less eye ray hitting you or your allies. Also included is any damage dealing spell that has a duration (wall of flame for instance)</p><p></p><p>Weather effects, such as gust of wind even. I think the druid gets several of these. EDIT: not gust of wind, it does nothing to large creatures, eve if they are flying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>HOLY CRAP! I never noticed before that the concentration check DCs no longer add in the spell level. That makes my suggestions marginally less useful, but still, it should make it lose a few rays.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2089106, member: 26590"] One nitpick about an earlier comment, [i]Insanity[/i] is instantaneous, so it is not negated by an anti-magic field. Summoned creatures dissapear when in an anti-magic field, but reappear once the field is gone. The duration of the spell keeps running the entire time though. You might even want to consider summoning more creatures instead of powerful creatures, I don't think the AC on a dirgible-based monster would be that high. That way you can also surround it with a single casting of the spell (though unfortunately that allows it full use of all the eye rays.) Grapple, grapple, grapple! Spell-like abilities require concentration checks too! See about summoning your best grappling monster right on top of the thing, at the least it should fail [i]some[/i] of the concentration checks. Even better, if you summon something big enough, be sure to remind your DM that a creature can't fly if it is more than lightly encumbered :) On the down side, beholders are large :P In my game, I don't consider this metagaming, it's common knowledge: if it's magic, it requires a concentration check. Your mileage may vary. If you can get it on the ground, ready actions to beat on it if it tries to use any abilities. (if your DM allows you to ready vs a free action, it's kind of iffy) On the concentration theme, how about acid? Impose some continuing damage concentration checks on it, it's sure to make it fail at least a few times, and each of those times is one less eye ray hitting you or your allies. Also included is any damage dealing spell that has a duration (wall of flame for instance) Weather effects, such as gust of wind even. I think the druid gets several of these. EDIT: not gust of wind, it does nothing to large creatures, eve if they are flying :P HOLY CRAP! I never noticed before that the concentration check DCs no longer add in the spell level. That makes my suggestions marginally less useful, but still, it should make it lose a few rays. [/QUOTE]
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