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<blockquote data-quote="dougmander" data-source="post: 2555663" data-attributes="member: 14375"><p>Sure. There's <a href="http://www.holistic-design.com/RLR/RLRbooks.htm" target="_blank">Afghanistan d20 and Somalia d20.</a> How's that for real?</p><p></p><p>When I was a mere stripling of a grognard (is that even possible?), a man by the name of Peter Rice published a game called Follow Me!. It was half way between an RPG and a tabletop minis game. Each player controlled no more than a fire team of WWII soldiers. The rules were highly detailed regarding range, accuracy, and hit location. If you had a chance to play in one of Peter's convention games, you were a lucky, lucky gamer. He would set up a huge table with 15mm terrain. Movement was hidden, done on a separate map kept by each side. You didn't see the enemy's minis unless your guys could see them too. It was a nerve-wracking, intense experience. My favorite was getting to play a unit of <em>fallschirmjæger</em> parachuting into Crete to fight the Brits there. Just linking up with the rest of your unit was harrowing -- wandering around the hills on your own, expecting to be ambushed by Royal Army or partisan troops at every turn. Great stuff.</p><p></p><p>Problem is, to do a strictly historical military game, you have to know history well enough to make it come alive in detail, and you have to be such a skilled storyteller that you don't need to fall back on magic or monsters to create tension. That's a rare bird, so I can't imagine it ever being a really popular RPG genre.</p></blockquote><p></p>
[QUOTE="dougmander, post: 2555663, member: 14375"] Sure. There's [URL=http://www.holistic-design.com/RLR/RLRbooks.htm]Afghanistan d20 and Somalia d20.[/URL] How's that for real? When I was a mere stripling of a grognard (is that even possible?), a man by the name of Peter Rice published a game called Follow Me!. It was half way between an RPG and a tabletop minis game. Each player controlled no more than a fire team of WWII soldiers. The rules were highly detailed regarding range, accuracy, and hit location. If you had a chance to play in one of Peter's convention games, you were a lucky, lucky gamer. He would set up a huge table with 15mm terrain. Movement was hidden, done on a separate map kept by each side. You didn't see the enemy's minis unless your guys could see them too. It was a nerve-wracking, intense experience. My favorite was getting to play a unit of [i]fallschirmjæger[/i] parachuting into Crete to fight the Brits there. Just linking up with the rest of your unit was harrowing -- wandering around the hills on your own, expecting to be ambushed by Royal Army or partisan troops at every turn. Great stuff. Problem is, to do a strictly historical military game, you have to know history well enough to make it come alive in detail, and you have to be such a skilled storyteller that you don't need to fall back on magic or monsters to create tension. That's a rare bird, so I can't imagine it ever being a really popular RPG genre. [/QUOTE]
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