malcolm_n
Adventurer
This started as an idea to make a new type of ritual, Transmutation. I realized, recently, that it's just as easily explained with binding instead, since that would utilize existing rules. So, I've updated this to include that and changed the name of the thread so the ritual is the main focus instead.
I'm working to use this ritual for a real project I'm doing, so I need feedback from fans or this won't be able to go anywhere. Please, let me know whether it's something you would use or not, or if you have any suggestions or comments, I'd appreciate them to help move this forward.
Thank you for any replies I can get.
[sblock=MARTIAL TRANSFORMATION]
Realizing now would not be a good time to walk around in cloth, you change yourself into a more combat ready warrior.
Level: 4 Component Cost: 165 gp
Category: Binding Market Price: 800 gp
Time: 5 minutes Key Skill: Arcana
Duration: until you take a short rest. If you have cast the ritual once today, you can cast it again as part of your short rest.
You call upon the spirit of a great war hero to become stronger, faster, and more martially adept, but in doing so, you sacrifice your ability to cast spells appropriately until you return to normal.
When you learn this ritual, it comes with one martial utility power, one at-will, one encounter, and one daily martial attack power from one class of your choice. The powers you choose cannot be changed later. You would have to learn a new Martial Transformation ritual.
The component cost of the ritual includes a 65 gp focus which is not expended in the casting. The focus is a suit of scale armor, a longsword, and a light shield
When you cast Martial Transformation, you channel magic through your focus. Upon completing the ritual, wispy armor takes shape around you and solidifies into the semblance of scale, though this provides you no real benefit.
The martial powers you chose above are swapped for powers you have of the same level or higher.
Your implement takes on the appearance of a longsword. Until the duration is up, you can make weapon attacks with your implement. It deals d8 damage as a one-handed heavy blade and you get a +3 proficiency bonus to weapon attacks with it.
When you complete the ritual, make an arcana check. The result of that check determines how many of the following abilities you gain for the duration of the ritual. You can choose to take a lower result than you roll, and you can perform the ritual more than once in a 24 hour period, if you have the time and resources to do so.
Arcana Check Result Number of Benefits Gained
19 or lower........1
20-29...............2
30-39...............3
40 or higher.......4
Armored Hero: Benefit – You gain a +1 power bonus to AC in cloth or leather armor and have proficiency in light shields.
Cost – You take a -1 penalty to attacks without the weapon keyword.
Brilliant Tactician: Benefit – You and your allies gain a +1 power bonus to Initiative.
Cost – You take a -1 penalty to speed.
Mighty Defender: Benefit – Once per round, when you hit an enemy with a weapon attack, you can mark the target until the end of your next turn.
Cost – Your blast powers become ranged 3 and target only one creature instead.
Dangerous Combatant: Benefit – Choose Intelligence or Charisma. You add the chosen ability modifier to weapon attacks and damage instead of any other stat.
Cost – you don’t add the chosen ability modifier to the damage you deal with implement attack powers.[/sblock]
I'm working to use this ritual for a real project I'm doing, so I need feedback from fans or this won't be able to go anywhere. Please, let me know whether it's something you would use or not, or if you have any suggestions or comments, I'd appreciate them to help move this forward.
Thank you for any replies I can get.
[sblock=MARTIAL TRANSFORMATION]
Realizing now would not be a good time to walk around in cloth, you change yourself into a more combat ready warrior.
Level: 4 Component Cost: 165 gp
Category: Binding Market Price: 800 gp
Time: 5 minutes Key Skill: Arcana
Duration: until you take a short rest. If you have cast the ritual once today, you can cast it again as part of your short rest.
You call upon the spirit of a great war hero to become stronger, faster, and more martially adept, but in doing so, you sacrifice your ability to cast spells appropriately until you return to normal.
When you learn this ritual, it comes with one martial utility power, one at-will, one encounter, and one daily martial attack power from one class of your choice. The powers you choose cannot be changed later. You would have to learn a new Martial Transformation ritual.
The component cost of the ritual includes a 65 gp focus which is not expended in the casting. The focus is a suit of scale armor, a longsword, and a light shield
When you cast Martial Transformation, you channel magic through your focus. Upon completing the ritual, wispy armor takes shape around you and solidifies into the semblance of scale, though this provides you no real benefit.
The martial powers you chose above are swapped for powers you have of the same level or higher.
Your implement takes on the appearance of a longsword. Until the duration is up, you can make weapon attacks with your implement. It deals d8 damage as a one-handed heavy blade and you get a +3 proficiency bonus to weapon attacks with it.
When you complete the ritual, make an arcana check. The result of that check determines how many of the following abilities you gain for the duration of the ritual. You can choose to take a lower result than you roll, and you can perform the ritual more than once in a 24 hour period, if you have the time and resources to do so.
Arcana Check Result Number of Benefits Gained
19 or lower........1
20-29...............2
30-39...............3
40 or higher.......4
Armored Hero: Benefit – You gain a +1 power bonus to AC in cloth or leather armor and have proficiency in light shields.
Cost – You take a -1 penalty to attacks without the weapon keyword.
Brilliant Tactician: Benefit – You and your allies gain a +1 power bonus to Initiative.
Cost – You take a -1 penalty to speed.
Mighty Defender: Benefit – Once per round, when you hit an enemy with a weapon attack, you can mark the target until the end of your next turn.
Cost – Your blast powers become ranged 3 and target only one creature instead.
Dangerous Combatant: Benefit – Choose Intelligence or Charisma. You add the chosen ability modifier to weapon attacks and damage instead of any other stat.
Cost – you don’t add the chosen ability modifier to the damage you deal with implement attack powers.[/sblock]
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