Bluff vs diplomacy

sanches

First Post
Question


Is the Bluff skill capable of changing NPCs atitudes???
in a game session a few days ago a player, playing a Rogue/Spymaster tried to change the NPC who needed to complete a mission given to him by a king ........ some of the PCs wanted to go with this NPC...... but this player wanted to stay in town another day....... knowing the risk of the mission the NPC was unwilling to do so........ waht should the player do to change the NPC attitude, a bluff check or a diplomacy check?
in PHB says that the bluff skills can make anyone do what u want....... but it also notes that it isnt a suggestion spell..... and Diplomacy says that it can be use in peace keeping treats and in an discossion..........

I, as the DM think the player should use diplomacy, but he thinks it should have been used Bluff...... we didnt resolve this question......


Whats the right skill to use?
 

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The way we play it is like this. Anytime you want to change an NPCs attitude through using deception, we use Bluff. If you are trying to be honest about it, we use Diplomacy.
 

but dont u think that change the attitude for the NPC for the whole day would be an use of the suggestion spell, and if it could be done with the bluff skill that skill would be too strong...?

i mean, it would be a lot easy to use a bluff skill, with a mod of +15 (for a mid level character) than use suggestions with a DC 16?
 

Well the way we play, it isn't changing their attitude the whole day. We are just changing their attitude regarding one thing at the time. Also, there are often times that no matter how high you roll, some people will absolutely never change their minds on something. For us, the story takes priority over a lucky skill roll. Trying to talk a noble into relinquishing their kingdom to you shouldn't be possible no matter if you roll a 30 and they get a 1.
 

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