jodyjohnson
Adventurer
While it wouldn't surprise me to think WotC is thinking about 5e, I would like to see a book of options for 4e that might appeal to certain troublesome areas - kind of a beta for 5e.
For example, the problem with narrative relating to healing surges:
Possibly as simple as having barriers that non-magical surge use can't cross except by Extended rests plus a Heal or Endurance check.
1. Second Wind or between combat surge use can't cross a health barrier.
a. Not bloodied, heal to full.
b. Bloodied, heal up to Bloodied value but not beyond.
c. No non-magical healing beyond stabilization.
After an extended rest make a medium Heal check on another or a medium Endurance check to cross to conscious or bloodied.
Or in regard to the math just toss an option out there for the pure level math (Attack is Level plus proficiency and conditional bonuses, Defenses are Level+14, keeps stats/magic item enhancement just for damage. Use armor and enhancement for Resist All or Resist non-energy.)
Or options to swap out conditions from powers for extra damage or less fiddly statuses
I think we need some 1.x versions of some of the newer design space before we just jump to 2.0 versions.
For example, the problem with narrative relating to healing surges:
Possibly as simple as having barriers that non-magical surge use can't cross except by Extended rests plus a Heal or Endurance check.
1. Second Wind or between combat surge use can't cross a health barrier.
a. Not bloodied, heal to full.
b. Bloodied, heal up to Bloodied value but not beyond.
c. No non-magical healing beyond stabilization.
After an extended rest make a medium Heal check on another or a medium Endurance check to cross to conscious or bloodied.
Or in regard to the math just toss an option out there for the pure level math (Attack is Level plus proficiency and conditional bonuses, Defenses are Level+14, keeps stats/magic item enhancement just for damage. Use armor and enhancement for Resist All or Resist non-energy.)
Or options to swap out conditions from powers for extra damage or less fiddly statuses
I think we need some 1.x versions of some of the newer design space before we just jump to 2.0 versions.