Bradaman's Weapon, Two Divine Chalelnges and Engagement

Rechan

Adventurer
Bradaman's Weapon (AV2) has the following Power:
Power (Encounter) Minor. Until the end of the encounter, your divine challenge power targets two creatures in the burst instead of one.
My question:

How do you engage with multiple targets? Unless these guys are adjacent or unless you can throw multiple target powers every round, there's no way to fulfill the engagement requirements of DC.

Am I missing something?
 

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Bradaman's Weapon (AV2) has the following Power:
My question:

How do you engage with multiple targets? Unless these guys are adjacent or unless you can throw multiple target powers every round, there's no way to fulfill the engagement requirements of DC.

Am I missing something?

Adjacent targets would be the way to go here.

If you quoted the weapon right, it gives you a permanent mark 2 instead of 1 ability (encounter power that lasts the whole encounter). But the flip side is if you can't engage your targets you lose the challenge for a round, so you have to be careful how you use it.
 

The Champion of Order paragon path utility none shall pass has pretty much the same effect. In play, my DM initially decided that the challenge persisted for both targets as long as you engaged at least one of the targets, but subsequently toned it down to: the challenge ends for any target that you did not engage, but failing to engage one target does not end the challenge for the other target.

Now that Complete Divine is out, I would house-rule both abilities to: when you use your divine challenge, you may subject one other enemy within 5 squares of you to your divine sanction. This divine sanction lasts until the start of your next turn.
 

I saw a custserve answer over on the wotc 4e forums, and it was (paraphrasing) that as long as you engage at least one of the challenged enemies you aren't penalized, but your challenge will end on an enemy you didn't engage.

Custserve answers aren't official rulings, but they do tend to be a reasonable interpretation. It's the rule we're using in our game.
 

It's not hard. Attack one, move adjacent to the other.

Or move adjacent to both (they don't need to be adjacent to each other.)

Use an AoE--Attack both of them.

Use Divine Sanction instead.

Do you -want- to DC two creatures every round? No. You'll lose Divine Challenge for a round if you do this too often (Altho, to be quite fair, dropping DC on one target won't drop it on the other... but really. If your DC wasn't going to last a single round you shouldn't have DC'd that creature)
 

Rise, rise from the dead old thread!

Does anyone think that Bradaman's weapon is overpowered? How many encounter powers exist that last the entire encounter? Heck, even daily powers that last the entire encounter are rare. But is it okay since it's so narrow in scope? (one-class only)

Is there better or equal options for a paladin out there? This one seems pretty darn good.
 

It's the kind of thing I'd have rather seen as a feat, rather than an item... it's extremely good for paladins, such that there are few other competitive choices, but mostly for convenience and to counteract class implement/weapon problems, rather than it being really all that _powerful_.
 

It's really, really strong for a hospitalar. since their challenge mark is so good and the only real limit is that it can only be used on one foe.

I think it it were written today it would be divine sanction instead of challenge, and if I felt it were overpowering in a game I'd be tempted to change it to that.
 

Fair - good point on the hospitaler. And yeah, liberal divine sanction is good... though the 'mighty' feat that makes challenge work for Straladins doesn't work with sanction, which can make a big difference.
 

Rise, rise from the dead old thread!

Does anyone think that Bradaman's weapon is overpowered? How many encounter powers exist that last the entire encounter? Heck, even daily powers that last the entire encounter are rare. But is it okay since it's so narrow in scope? (one-class only)

Is there better or equal options for a paladin out there? This one seems pretty darn good.

I haven't seen it in play, but the second I saw it, it has really bothered me. Especially since, unlike fighters/wardens/swordmages, the paladin's retaliation is automatic rather than requiring an immediate reaction, so marking multiple foes is really effective.

It really should be a daily power, or an encounter power that only lasts for a round or two.
 

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