D&D General Brancolonia Italian Spaghetti Fantasy 5e?

darjr

I crit!
I’ve never heard of this. It’s in bundle of holding now. Does anyone here have any opinions? It sounds amazing!

 

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Low power low level low magic alt 5e with picaresque spaghetti western medieval fantasy Italy.

The power level is not quite up to baseline 5e so not stuff to really mix and match straight with D&D but a familiar base rule set with different specifics.

I have been tempted to get it to check it out.

Edit. And now I have. :)
 

Low power low level low magic alt 5e with picaresque spaghetti western medieval fantasy Italy.

The power level is not quite up to baseline 5e so not stuff to really mix and match straight with D&D but a familiar base rule set with different specifics.

I have been tempted to get it to check it out.

Edit. And now I have. :)
Let me know what you think!


Uh… preferably before the bundle is over. :)
 

I played in a 5e game that used a bunch of specifically Sicilian folklore that was a lot of fun. Particularly because I knew so little of that folklore. Creepy witches and their familiar scout thing. Cursed werecows where we figured out the curse to break it.
 

At $13 it's absolutely worth it.

It's a tongue-in-cheek low-fantasy setting that's grubby without being grimdark.

From the core book: "First of all, the players and Condottiero should keep in mind that Brancalonia does not take itself too seriously: its setting is low-fantasy, sleazy, and ironic. Characters that are overly heroic, evil or ruthless, and clichés typical of high fantasy, sword & sorcery, or grimdark, could be decidedly out of place. The ideal characters in this game are lackadaisical braggarts, riotous soldiers, shirkers, gold-hearted swindlers, likeable scoundrels, impoverished aristocrats, pompous eggheads, and resourceful hobos."

You play as mercenaries in a mercenary company trying to earn some gold and retire before dying.

"Companies (and consequently Bands) are often hired by villagers, merchants, nobles, and warlords for all sorts of odd jobs: generally illicit, dangerous tasks that nobody else wants.

And that's on a good day...

On a bad day, there are curses, demons, witchcraft, monsters, and double-crosses to contend with.

There’s got to be a catch if people resort to hiring Knaves, right?

Bands and companies also ensure a smooth exchange of players and characters, casual play, one-off sessions, and progress in rank and level."

I wanted to get this to the table, but I got burned out on 5E before I managed it. There's lots of good stuff to mine even if you don't want to run the game/setting as is. At $13 it's a steal.
 




See this thread for an extensive review:
 

It's been a very decent-sized hit for several years, part of the surprising-to-me Italian RPG wave. It has personality for days.

The biggest issue is that it's basically an Epic 5 (I believe) variant of 5E, so it really wants to be played on its own, rather than used as a setting for standard 5E or stripped for parts. You can still do that, of course, but you will need to invent everything at higher levels yourself.
 
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