Brief me on the CUE system

Mercule

Adventurer
The front page news mentioned Shadowrun Anarchy, which is powered by the CUE system. I couldn't find much, online, about how the CUE system plays, other than it's light-weight and narrative. I saw one mention that said it's GM-less, which makes it sound like it goes even further that Fate in being narrative driven. That seems an extremely odd choice for a game with as much combat potential as (traditional) Shadowrun.

Anyone with some knowledge willing to enlighten me on the system?

Note: As much as I loved Shadowrun, back in the day, I have way less interest in cyberpunk than I used to. My main interest is in just familiarizing myself with some of the newer systems, especially lightweight ones that could be cross-genre, especially fantasy, or from which I could rip ideas to improve my Fate or D&D games. Which isn't to say I don't care about the application in Shadowrun, just that I'm more curious about the system than the setting.
 

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5ekyu

Hero
The front page news mentioned Shadowrun Anarchy, which is powered by the CUE system. I couldn't find much, online, about how the CUE system plays, other than it's light-weight and narrative. I saw one mention that said it's GM-less, which makes it sound like it goes even further that Fate in being narrative driven. That seems an extremely odd choice for a game with as much combat potential as (traditional) Shadowrun.

Anyone with some knowledge willing to enlighten me on the system?

Note: As much as I loved Shadowrun, back in the day, I have way less interest in cyberpunk than I used to. My main interest is in just familiarizing myself with some of the newer systems, especially lightweight ones that could be cross-genre, especially fantasy, or from which I could rip ideas to improve my Fate or D&D games. Which isn't to say I don't care about the application in Shadowrun, just that I'm more curious about the system than the setting.
https://rpggeek.com/rpgsystem/25150/cue-system
 

Mercule

Adventurer
Thanks. I did find that, via the Google, but it doesn't really have much meat to it. I still don't "get" the system.

Does the "Lead Narrator" rotate by session, scene, some other mechanic? Or is it just a new way of talking about troop-type play from Ars Magicka?

Is every die roll d12 v d20? That seems crazy random, which isn't what I'd think of for narrative play.

Is there enough of a framework to hang some magic off it?
 

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