D&D 5E Build/Stats to Sauron in DND 5e

Ragnaros.

Villager
I don't know if you've already created a topic or discussed it, but I would like to know if it's possible to build (class, level) or put stats (divine rank, strength, dexterity, wisdom, etc) for Sauron from LOTR.

Sauron proved to be pluripotent. He used some powerful spells/powers (mostly) without the Ring:

Sauron's Powers/Spell List"]Wish? Volcano Control - Orodruin: 9th level spell?
"There above the valley of Gorgoroth was built his fortress vast and strong, Barad-dûr, the Dark Tower; and there was a fiery mountain in that land that the Elves named Orod-ruin. Indeed for that reason Sauron had set there his dwelling long before, for he used the fire that welled there from the heart of the earth in his sorceries and in his forging; and in the midst of the Land of Mordor he had fashioned the Ruling Ring"

“Now Sauron prepared war against the Eldar and the Men of Westernesse, and the fires of the Mountain were wakened again.”⁵

Shapechange: 9th level spell

Then Sauron shifted shape, from wolf to serpent, and from monster to his own accustomed form (...) And immediately he took the form of a vampire, great as a dark cloud across the moon, and he fled, dripping blood from his throat upon the trees, and came to Taur-nu-Fuin, and dwelt there, filling it with horror.

for Sauron took to himself the name of Annatar, the Lord of Gifts, and they had at first much profit from his friendship (...)

There he took up again his great Ring in Barad-dûr, and dwelt there, dark and silent, until he wrought himself a new guise, an image of malice and hatred made visible; and the Eye of Sauron the Terrible few could endure.

Dominate Monster - Orcs, Trolls, Nazgûl, Wargs - 9th level spell

"From all his policies and webs of fear and treachery, from all his stratagems and wars his mind shook free; and throughout his realm a tremor ran, his slaves quailed, and his armies halted, and his captains suddenly steerless, bereft of will, wavered and despaired. For they were forgotten. The whole mind and purpose of the Power that wielded them was now bent with overwhelming force upon the Mountain."

"But the Nazgûl turned and fled, and vanished into Mordor's shadows, hearing a sudden terrible call out of the Dark Tower; and even at that moment all the hosts of Mordor trembled, doubt clutched their hearts, their laughter failed, their hands shook and their limbs were loosed. The Power that drove them on and filled them with hate and fury was wavering, its will was removed from them;"

Earthquake: 8th level spell

"I don’t know,’ said Frodo. ‘It’s been going on for a good while now. Sometimes the ground seems to tremble, sometimes it seems to be the heavy air throbbing in your ears."

"But it was too late. At that moment the rock quivered and trembled beneath them. The great rumbling noise, louder than ever before, rolled in the ground and echoed in the mountains."

Control Weather - 8th level spell

"The skirts of the storm were lifting, ragged and wet, and the main battle had passed to spread its great wings over the Emyn Muil, upon which the dark thought of Sauron brooded for a while. Thence it turned, smiting the Vale of Anduin with hail and lightning, and casting its shadow upon Minas Tirith with threat of war."

Demiplane? - 8th level spell
They could walk, if they would, unseen by all eyes in this world beneath the sun, and they could see things in worlds invisible to mortal men; but too often they beheld only the phantoms and delusions of Sauron.

Antimagic field - Sammath Naur and Temple of Morgoth - 8th level spell

"In his great need he drew out once more the phial of Galadriel, but it was pale and cold in his trembling hand and threw no light into that stifling dark. He was come to the heart of the realm of Sauron and the forges of his ancient might, greatest in Middle-earth; all other powers were here subdued."

"But the Temple itself was unshaken, and Sauron stood there upon the pinnacle and defied the lightning and was unharmed"

Sympathy? - the attraction of Gollum and all evils to Mordor - 8th level spell

"Yes, to Mordor,’ said Gandalf. ‘Alas! Mordor draws all wicked things, and the Dark Power was bending all its will to gather them there."

Feeblemind? Power Word: Stun? - 8th level spell
‘So this is the thief!’ said Gandalf. Hastily he cast his cloak over the globe where it lay. ‘But you, Pippin! This is a griev ous turn to things!’ He knelt by Pippin’s body: the hobbit was lying on his back, rigid, with unseeing eyes staring up at the sky. ‘The devilry! What mischief has he done – to himself, and to all of us?’ The wizard’s face was drawn and haggard.
He took Pippin’s hand and bent over his face, listening for his breath; then he laid his hands on his brow. The hobbit shuddered. His eyes closed. He cried out; and sat up, staring in bewilderment at all the faces round him, pale in the moonlight. ‘It is not for you, Saruman!’ he cried in a shrill and toneless voice, shrinking away from Gandalf. ‘I will send for it at once. Do you understand? Say just that!’ Then he struggled to get up and escape, but Gandalf held him gently and firmly. ‘Peregrin Took!’ he said. ‘Come back!’ The hobbit relaxed and fell back, clinging to the wizard’s hand. ‘Gandalf!’ he cried. ‘Gandalf! Forgive me!’ ‘Forgive you?’ said the wizard. ‘Tell me first what you have done!’ ‘I, I took the ball and looked at it,’ stammered Pippin; ‘and I saw things that frightened me. And I wanted to go away, but I couldn’t. And then he came and questioned me; and he looked at me, and, and, that is all I remember.
There is no lie in your eyes, as I feared. But he did not speak long with you.
 
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Ragnaros.

Villager
If you're planning a campaign where the PCs might fight Sauron or a Sauron-like figure the way the Last Alliance did, you'd probably want game statistics. I wouldn't try to build him as a player character, though, especially not in 5e.
It would be for a Deities and Demigods campaign. In fact with any character in any universe of Comics, Movies, Books, etc.
I had put him as a Divine Rank 7 deity. I imagine he is a Sorcerer with a phylactery (The One Ring) with immunity to fire, electricity, poison as well.

With an Aura of Terror + Immunity to non-magical weapons.

Immunity to 6th level magic.
 

Dausuul

Legend
Most of Sauron's powers from LotR are exercised at a scale far larger than anything that can be accomplished by D&D spells. Take the attraction of Mordor to evil creatures--that influence is exerted at ranges in the hundreds or thousands of miles. Antipathy/sympathy has a range of a couple hundred feet, and that's an 8th-level spell.

So the first thing to do is ask yourself what, exactly, the power does; and then look for the appropriate tool to model it. The attraction of Mordor to evil creatures, and Sauron's ability to control Orodruin, look much more like Lair Actions and Regional Effects than spells.

Sauron is never seen in person in LotR, so to get an idea of what his "in-person" abilities are like (i.e., what do the PCs have to deal with if they fight him), I'd lean heavily on the Silmarillion.

Edited: Just looked again and saw that you wanted to "build" him, as in, using the PC rules? In that case the answer is a flat no, you can't. Sauron's abilities go far beyond what D&D allows PCs to do, even at very high level. The only way to model him in 5E is as a legendary monster.
 
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It would be for a Deities and Demigods campaign. In fact with any character in any universe of Comics, Movies, Books, etc.
I had put him as a Divine Rank 7 deity. I imagine he is a Sorcerer with a phylactery (The One Ring) with immunity to fire, electricity, poison as well.

With an Aura of Terror + Immunity to non-magical weapons.

Immunity to 6th level magic.
Just to clarify - given the references you have to Deities and Demigods, do you mean you're planning Sauron as a character in a 3.5 game? If that's the case, I should note your post is tagged D&D 5e and so you're probably going to get a lot of advice that is at cross-purposes with your intent. (Though you may find inspiration from 5e ideas such as legendary actions or lair actions/regional effects.)

Also, if you are talking 3.5, I can offer no mechanical advice.


Edit to add: Okay, so I'm kind of confused. Deities and Demigods is a 3.5 product, but the thread title explicitly asks for statting Sauron in 5e?

Or is Deities and Demigods more of... a theme?

Going with the latter case, I would (a) avoid 3.5-isms such as references to divine rank (is that even a thing in 5e?) and (b) find inspiration from how 5e has statted out its demon princes and gods.

One point of inspiration would be Auril in Rime of the Frostmaiden, who has this feature:
Divine Resurrection. When Auril drops to 0 hit points, her crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
The inspiration here reflecting how the Last Alliance defeating Sauron nevertheless could not destroy him; he is in effect indestructible - save, perhaps, for being destroyed by a Valar - and the Shadow will inevitably return and rise again. (Until the Ring is destroyed.)

While you could use a sorcerer chassis as the basis for the stat block, I'll agree with @Dausuul and state that Sauron's capabilities can't be effectively modeled only by the player-facing rules for PCs. You'll need to look at legendary monsters with lair actions and regional effects.
 
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UngainlyTitan

Legend
Supporter
So the character is not playable. It's better with a NPC. And the best system then is not DND 5e.
Sauron is unplayable in any version of D&D. He is in effect, for D&D purposes a god or an arch fiend. You can stat his up in 5e if that is what you want. Now, straight 5e does not do LOTR themes very well but in a typical LOTR game one does not expect to be going toe to toe with the likes of Sauron.
 

babi_gog

Explorer
One option would be to take the stats from MERP, and use the conversion to D20 guide to convert him over. Stats can be found in Lords of Middle Earth Volume 1.
 

If you build an NPC and it will enter combat with the PCs, even at a distance, be ready to lose it.

Assuming you want to have an encounter between Sauron and the PCs in the game, and assuming you want to have the PCs defeat Sauron (and therefore ignoring the opinions above that this shouldn't be possible), how I would go towards that goal:

1. As PCs approach Sauron's location, regional effects kick in. These also play a role in some encounters.
2. PCs encounter multiple strong bosses that seem to derive their power from Sauron (e.g. Nazgul or something - I'm no LotR expect)
3. Once those are defeated, Sauron loses some power
4. Without that power, a group of L20 characters may now defeat Sauron (you never need to explain Sauron's original god-like powers before he was weakened)
5. Build a strong lair, a stupidly strong Sauron-NPC and plenty of minions. And add all the lair actions, legendary actions and new regional effects that act more locally. L20 PCs will be up for it no matter what you design.
 

dave2008

Legend
I just want to remind people that though powerful, Sauron is defeated several times in the books. He is even defeated in single combat by an elf in the 1st age IIRC. So, @Ragnaros, I think you could stat Sauron as a PC/NPC if you wanted and it would be justified.

Edit: I remembered incorrectly, he is defeated by Huan. However, Suaron is similar to a balrog (same class of entity) and a few balrogs were defeated in single combat by elves.
 

Ragnaros.

Villager
My build of Sauron, with the One Ring and before the Fall of Númenor:

- Large Fiend (Devil), Lawful Evil;

- Armor Class: 24 Adamantine Plate Armor;

- Hit Points: 930 (60d10 + 330);

- Speed: 50ft;

-Str: 30 (+10) / Dex: 22 (+6) / Con: 30 (+10) / Int: 24 (+7) / Wis: 24 (+4) / Cha: 30 (+10)

- Saving Throws: Str + 19, Con + 19, Int + 16, Cha + 19

- Skills: Arcana + 15, Athletic + 15, Deception + 19, History + 15, Intimidation + 19, Perception + 13, Persuasion + 19

- Damage Resistance: Acid, Cold, Psychic, Bludgeoning, Piercing and Slashing from magic weapons

- Damage immunities: Fire, Necrotic, Lightning, Thunder, Poison, Bludgeoning, Piercing and Slashing from Nommagic weapons

- Condition Immunities: Blinded, Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Unconscious

- Senses: Blindsight 120ft, Darkvision 120ft, Truesight 120ft, (All of Mordor), Passive Perception 22

- Language: All, Telepathy 120ft (All of Mordor)

- Challenge: 30

- Proficiency bonus: + 9

Legendary Resistance (5/Day). If Sauron fails a saving throw, he can choose to succeed instead.

Limited Magic Immunity. Sauron is immune to spells of 6th level or lower, unless he wishes to be affected. He has advantage on saving throws against all other spells.

Magic Weapons. Sauron's weapon attacks are magical.

Death Throes. When Sauron dies, he explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) force damage on a failed save, or half as much damage on a successful one.

Freedom of Movement: Sauron ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. He can spend 5 feet of movement to escape from nonmagical restraints or being grapple

Siege. Sauron's attacks deal double damage to objects and structures.

War Caster. Sauron has practiced casting spells in the midst of combat, he has advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

Regeneration. Sauron's physical form is in a constant state of reforming itself. Regaining 50 hit points at the start of his turn.

Mastery of Form. Sauron is immune to any spell or effect that would alter his form, unless he chooses to be affected.

Spell Casting. Sauron is a 20th level spell caster, Sauron's spellcasting ability is Charisma(spell save DC26, +18 to hit with spell attacks). Sauron can cast the following spells requiring no material components.

While in Mordor Sauron can cast the following spells at will: control weather, earthquake, Control Volcano (Orodruin)

At will: alter self, disguise self, identify, locate object

Cantrips(at will): eldritch blast, prestidigitation, fire bolt, mending, mage hand

1st Level (5 slots): charm person, disguise self, Burning Hands, Cause Fear, Charm Person, Comprehend Languages

2nd Level (4 slots): invisibility, Darkness, Detect Thoughts, Darkvision, suggestion, hold person, Alter Self, Kinetic Jaunt (with the Mace), Magic Weapon, See Invisibility, Summon Swarm (bats)

3rd Level (4 slots): counterspell, dispel magic, fear, animate dead, Incite Greed, Major Image, Protection from Energy, Tongues

4th Level (4 slots): confusion, charm monster, blight, dominate beast, locate creature, Greater Invisibility (Spiritual Form)

5th Level (3 slots): contagion, dominate person, dream, telekinesis, hold monster, contact other plane, Scrying, Wall of Force

6th Level (3 slots): mass suggestion, create undead, eyebite, Guards and Wards, Investiture of Flame, Magic Jar (One Ring), True Seeing

7th Level (3 slots): Power Word: Pain, Etherealness, Symbol (One Ring), teleport (spiritual form),

8th Level (4 slots): dominate monster, control weather, feeblemind, earthquake, Sympathy, Antimagic Field, Telepathy

9th Level (2 slots): Control Volcano (Orodruin), Shapechange, Hold Monster, mass

Actions

- Multiattack. Sauron can make three attacks with his claw or mace.

- Claw(Sauron Form). Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 14 (4d6) necrotic damage.

- Mace(Sauron Form). Melee Weapon Attack: +19 to hit, reach 10ft., 10 ft cone. Hit: 32 (4d10 + 10) bludgeoning damage and the target must make a DC 20 strength saving throw or is pushed up to 10ft back from Sauron on a failed save if it is Large or Smaller.

- Swing Attack (Sauron Form, Recharge 5-6). Sauron swings his massive mace in a 10ft radius semi-cycle in front of him. Each creature in that area area must make a DC24 Dexterity saving throw, taking 37(12d6) bludgeoning damage plus 33 (6d10) force damage on a failed save, or half as much on a successful one. On a failed save the creature is also thrown 60ft back from its original position and takes and additional 7 (2d6) falling damage.


Reactions

Opportunity Attack

Counterspell


Legendary Actions

Sauron can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Sauron regains spent legendary actions at the start of his turn.


- Attack. Sauron makes a melee attack.

- I See You (Costs 2 Actions). As a flame awaken in his dead eyes, each creature within 60ft of Sauron must make a DC 26 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much on a successful one. On a failed save creatures also see a lidless burning eye appear in front of them and can hear Sauron say "I see you", paralyzing them for 1 minute. The creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.

Cast Spell (Costs 2 Actions). Sauron casts a spell from his list of prepared or innate spells, using a spell slot or spending a use as normal.

- Description

He is the Dark Lord, The Lord of The Rings. He is one of the greatest of the Maiar and the greatest and most loyal of Melkor's servants. With The One Ring once again in his grasp he has regained his full might and stands ready to lunch his assault upon Middle-Earth. No one will stand against him, and he will cover the whole of Arda in shadow.

- Lair and Lair Actions

Barad-dur the great fortress of Sauron held together by dark magic this mighty fortress lies in the very heart of Mordor, built close to the base of Mount Doom Sauron commands his vast legions from the top of it's tall dark tower.

- Lair Actions

On initiative count 20(losing initiative ties), Sauron takes a lair action to cause one of the following effects; Sauron can’t use the same effect two rounds in a row:

The ground begins to heat and break all the ground within 60 ft is now considered difficult terrain. Sauron absorbs the powerful energy flowing through the ground and air, until the start of his next turn his armor starts to burst with fire all his melee weapon attacks deal an extra 4d6 fire damage on a hit. Sauron releases a wave of red crackling energy all other creatures lose all types of damage resistance until the next round.Sauron causes the area around Mount Doom to tremble and shake, as large cracks form in the ground and all creatures within 120 ft of Mount Doom must make a Dextarity saving throw DC15 or take 2d6 bludgeoning damage, and 8d10 fire damage as lava starts to spew from the cracks in the ground and are knocked prone or take half damage and are not knocked prone on a success.

- Regional Effects

The region containing Sauron's lair is a desolate waste land, which creates one or more of the following effects:

The sky is darkened by storms of Sauron's making there is no natural sunlight in all of Mordor.The very are is a poisonous fume, at the end of of each day all elves, humans, Dwarves, half-lings, half-elves, and gnomes must make a DC10 constitution saving throw or become poisoned until they leave Mordor. No spell or effect not cast by Sauron can change or alter the weather in Mordor unless he chooses to allow it. No creature can teleport in or out of Mordor without Sauron being aware of it.

If Sauron dies, these effects fade over the course of 7 days.
 

Richards

Legend
If the Middle Earth Sauron is too powerful, you can always try the Marvel version...this Sauron mostly fights the X-Men in the Savage Land....



Johnathan
 

Umbran

Mod Squad
Staff member
I just want to remind people that though powerful, Sauron is defeated several times in the books. He is even defeated in single combat by an elf in the 1st age IIRC. So, @Ragnaros, I think you could stat Sauron as a PC/NPC if you wanted and it would be justified.

Edit: I remembered incorrectly, he is defeated by Huan. However, Suaron is similar to a balrog (same class of entity) and a few balrogs were defeated in single combat by elves.

Yeah, but the elder Tolkien elves are not like 10th level D&D characters or something. They are mythic beings in their own right.
 


Zardnaar

Legend
All depends on how you look at it. From one perspective Gandalf is only a 5th lvl D&D wizard ;)

Heh well in 1E a Balor (balrog) has 8+8 hit dice.

Gandalf could be something similar that casts spells as a 5th level wizard.

2E would probably be best edition to stat out Sauron as it has a better version of epic level magic.
 

Ragnaros.

Villager
I just want to remind people that though powerful, Sauron is defeated several times in the books. He is even defeated in single combat by an elf in the 1st age IIRC. So, @Ragnaros, I think you could stat Sauron as a PC/NPC if you wanted and it would be justified.

Edit: I remembered incorrectly, he is defeated by Huan. However, Suaron is similar to a balrog (same class of entity) and a few balrogs were defeated in single combat by elves.
But, remembering, Sauron was defeated by Huan (a Maia invulnerable to magic) and Lúthien (Half Maia) because of a prophecy + The fabric of Lúthien's cloak that gave a fleeting sleep in Sauron Werewolf form.

The Sauron defeated by Gil Galad and Elendil was greatly weakened after the Fall of Númenor! He was not in his peak!

"Sauron was, of course, 'confounded' by the disaster, and diminished (having expended enormous energy in the corruption of Númenor). He needed time for his own bodily rehabilitation, and for gaining control over his former subjects. He was attacked by Gil-galad and Elendil before his new domination was fully established" - Letter 211

And Sauron was never defeated by Númenor. That was a lie:

Sauron's personal 'surrender' was voluntary and cunning* he got free transport to Numenor! He naturally had the One Ring, and so very soon dominated the minds and wills of most of the Númenóreans. So Sauron had recourse to guile. But he was of course a 'divine' person (in the terms of this mythology; a lesser member of the race of Valar) and thus far too powerful to be controlled in this way.
Ar-Pharazôn, as is told in the 'Downfall' or Akallabêth, conquered a terrified Sauron's subjects, not Sauron. Sauron's personal 'surrender' was voluntary and cunning*: he got free transport to Numenor! He naturally had the One Ring, and so very soon dominated the minds and wills of most of the Númenóreans - Letter 211

Taking a reading of the clashes of Sauron and his opponents, whether in the Silmarillion or the Lord of the Rings, I came across an interesting skill of the Dark Lord: he has an ability (by using the Morgoth Ingredient as a prerequisite for his "magic") to "cancel out" his enemies' powers:

a) Sauron captures Minas Tirith on Tol Sirion: (...) when the power of Ulmo was in that water (...);

b) Sauron tanked and repelled lightning bolts sent by Manwë on the temple of Melkor in Numenor;

c) Samwise Gamgee at Sammath Naur in his great need drew out the phial of Galadriel, but it was pale and cold, because all other powers were here subdued;

d) And Galadriel's power in Lothlorien. Dol Guldur's armies could not conquer the elven realm unless Sauron himself had arrived. Remembering that Lórien is (in my opinion) a "pocket" where the time flow differently from the other places of Middle Earth:

"Anyone would think that time did not count there.

And perhaps that was the way of it (...) in that land, maybe, we were in a time that has elsewhere long gone by."

This sets him apart from other Maiar. Sauron must also possess a pluripotency (with the use of Morgoth Element in the matter) to a lesser degree than Melkor/Morgoth.
 
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