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Community
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Building a stronghold on shoestring budget
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<blockquote data-quote="Nish" data-source="post: 254557" data-attributes="member: 145"><p>Greetings!</p><p></p><p>Our party recently acquired some land and we'd like to build some kind of "stronghold" or base of operations. But ya see, we're not all that wealthy or all that powerful. Nor do we even have a significant amount of time in which to work. Yet we still feel that we can rig something up using just the spells and abilities we have readily at hand, or things that can be easily acquired (and preferably will be useful later for other things).</p><p></p><p>Here's who we have at the moment:</p><p></p><p>Halfling Wizard(Sp. Necro, op sch Evoc.) 10</p><p>(currently dead) Human Fighter 8 (After <em>Raise Dead</em>)</p><p>Gnome Cleric: 8</p><p>Halfling Rogue 3/Bard 2/Fighter 2/Ranger 1</p><p>(probable) Half-elf Fighter 4/Wizard 3</p><p>(possible) Half-orc Monk 7</p><p></p><p>Those last two characters are new players, and I'm not sure how consistently they will show up.</p><p></p><p>Anyway, most of us are a bit on the under-equipped side of the DMG guidelines, and no one in the party has more than a few thousand g.p. worth of expendable assets. Most of the cash we currently have is likely to go to raising the fighter and trying to make ourselves less under-equipped.</p><p></p><p>So far our strategy has amounted to summoning xorns to dig a small network of tunnels. This would be augmented by polymorphing the medium size characters into trolls and buying some huge size shovels. The cleric could then use <em>Stone Shape</em> to make crude stone furnishings out of the floors and walls.</p><p></p><p>For defense we'd simply rely on the obscurity of the location of the tunnel entrance. Maybe an <em>Illusory Wall</em> or two if I could find the time and money to get that spell.</p><p></p><p>Its not much at this point, but we don't need too much yet. Which is another reason we'd like to spend as little money on the project as possible. However, we'd like some suggestions as to getting more mileage out of our abilities. Right now all we need is a relatively safe place to regroup, rest, research, create magic items, and maybe store a few nonessential items.</p><p></p><p>If anyone has questions about the specifics of our characters and equipment, let me know and I'll do my best to answer them, but the only one for whom I can guarantee accurate information is my character, the halfling necromancer.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Nish, post: 254557, member: 145"] Greetings! Our party recently acquired some land and we'd like to build some kind of "stronghold" or base of operations. But ya see, we're not all that wealthy or all that powerful. Nor do we even have a significant amount of time in which to work. Yet we still feel that we can rig something up using just the spells and abilities we have readily at hand, or things that can be easily acquired (and preferably will be useful later for other things). Here's who we have at the moment: Halfling Wizard(Sp. Necro, op sch Evoc.) 10 (currently dead) Human Fighter 8 (After [i]Raise Dead[/i]) Gnome Cleric: 8 Halfling Rogue 3/Bard 2/Fighter 2/Ranger 1 (probable) Half-elf Fighter 4/Wizard 3 (possible) Half-orc Monk 7 Those last two characters are new players, and I'm not sure how consistently they will show up. Anyway, most of us are a bit on the under-equipped side of the DMG guidelines, and no one in the party has more than a few thousand g.p. worth of expendable assets. Most of the cash we currently have is likely to go to raising the fighter and trying to make ourselves less under-equipped. So far our strategy has amounted to summoning xorns to dig a small network of tunnels. This would be augmented by polymorphing the medium size characters into trolls and buying some huge size shovels. The cleric could then use [i]Stone Shape[/i] to make crude stone furnishings out of the floors and walls. For defense we'd simply rely on the obscurity of the location of the tunnel entrance. Maybe an [i]Illusory Wall[/i] or two if I could find the time and money to get that spell. Its not much at this point, but we don't need too much yet. Which is another reason we'd like to spend as little money on the project as possible. However, we'd like some suggestions as to getting more mileage out of our abilities. Right now all we need is a relatively safe place to regroup, rest, research, create magic items, and maybe store a few nonessential items. If anyone has questions about the specifics of our characters and equipment, let me know and I'll do my best to answer them, but the only one for whom I can guarantee accurate information is my character, the halfling necromancer. Thanks in advance. [/QUOTE]
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