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General Tabletop Discussion
*Pathfinder & Starfinder
Buying a Weapon Proficiency, and 3d6 dmg weapon
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<blockquote data-quote="Spatzimaus" data-source="post: 477698" data-attributes="member: 3051"><p>No.</p><p></p><p>The biggest problem with proficiencies in 3E is they're all-or-nothing. Proficiency with weapon A doesn't help you on weapon B, no matter how similar they are.</p><p>So, if a person wants to buy proficiency with A, it's because they want to use weapon A as their new weapon. That may not seem too bad, but realize that if that weapon isn't automatic for their class, it's either because their class isn't intended to use that weapon (casters with swords) or because it's exotic.</p><p></p><p>Either way, it should require a Feat, and Feats aren't anywhere NEAR that cheap. Most characters only get 7 Feats over their non-Epic lifetimes, after all, and items that bestow Feats seem to cost around 10k per (see other thread on that topic), take up a slot, and you lose the Feat when you take it off.</p><p></p><p>So, let's see, my objections in order:</p><p>> No, I wouldn't let people buy a permanent ability that otherwise requires a Feat. Likewise, I wouldn't let a person trade XP for Feats.</p><p>> No, I wouldn't let you get an EWP even if it was in a non-permanent form (like an item). These Feats are meant to represent extensive, specialized training, not the sort of thing you instantly get in an item.</p><p>> No, 1k XP and 3k gold is WAY too cheap.</p><p>> No, you can't carry around a 150lb weight indefinitely.</p><p>> I don't care how high you rolled for your STR, you can't throw a 150lb weight very hard. Sure, if it hit me it'd do damage, but I'd have plenty of time to dodge it.</p><p>> If you wanted to swing it around: if you only weigh 200 lbs you can't swing a 150lb weight around you in a circle, the inertia would knock you off your feet every time.</p><p>> If you threw a 150-lb rock, you couldn't just hold onto the chain to pull it back. First, it'd pull you off your feet when it reached the end of the chain. Second, dragging 150 pounds back 10' takes time, during which your opponent kills you.</p><p>> No, I'd never add a weapon to the game that a medium-sized person could use that did 3d6 base damage unless it had a huge drawback..</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 477698, member: 3051"] No. The biggest problem with proficiencies in 3E is they're all-or-nothing. Proficiency with weapon A doesn't help you on weapon B, no matter how similar they are. So, if a person wants to buy proficiency with A, it's because they want to use weapon A as their new weapon. That may not seem too bad, but realize that if that weapon isn't automatic for their class, it's either because their class isn't intended to use that weapon (casters with swords) or because it's exotic. Either way, it should require a Feat, and Feats aren't anywhere NEAR that cheap. Most characters only get 7 Feats over their non-Epic lifetimes, after all, and items that bestow Feats seem to cost around 10k per (see other thread on that topic), take up a slot, and you lose the Feat when you take it off. So, let's see, my objections in order: > No, I wouldn't let people buy a permanent ability that otherwise requires a Feat. Likewise, I wouldn't let a person trade XP for Feats. > No, I wouldn't let you get an EWP even if it was in a non-permanent form (like an item). These Feats are meant to represent extensive, specialized training, not the sort of thing you instantly get in an item. > No, 1k XP and 3k gold is WAY too cheap. > No, you can't carry around a 150lb weight indefinitely. > I don't care how high you rolled for your STR, you can't throw a 150lb weight very hard. Sure, if it hit me it'd do damage, but I'd have plenty of time to dodge it. > If you wanted to swing it around: if you only weigh 200 lbs you can't swing a 150lb weight around you in a circle, the inertia would knock you off your feet every time. > If you threw a 150-lb rock, you couldn't just hold onto the chain to pull it back. First, it'd pull you off your feet when it reached the end of the chain. Second, dragging 150 pounds back 10' takes time, during which your opponent kills you. > No, I'd never add a weapon to the game that a medium-sized person could use that did 3d6 base damage unless it had a huge drawback.. [/QUOTE]
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