Campaign Cartographer 4, Previews and Crowd Funding News

For those of you who are fans of CC3+ by ProFantasy, good news. Version 4 is now even closer to realization! You may have heard rumors and comments over the last year or so about new symbol sets being worked on and a new version being developed and such. But today's newsletter has some specifics.
Newsletter: CC4 Preview, Isometric Sewers and Cutting Corners » Profantasy's Map-Making Journal
  • Several Previews of New Features
  • Info about an upcoming Crowd Funding Effort
  • Screen shots that include the new styles
  • Info on the new River System command
 

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I got CC3+ as part of a humble bundle and it's one of those bits of software where I bet if you take the time to learn it you can make some beautiful stuff. But for someone like me who wants to throw something together when I'm doing homebrew or when my published adventure doesn't have a map - I find the online tools to be SO MUCH easier to use.

Maybe one of these days I'll try and give CC another shot and see if I can learn enough to get good results out of it.
 

I got CC3+ as part of a humble bundle and it's one of those bits of software where I bet if you take the time to learn it you can make some beautiful stuff. But for someone like me who wants to throw something together when I'm doing homebrew or when my published adventure doesn't have a map - I find the online tools to be SO MUCH easier to use.

Maybe one of these days I'll try and give CC another shot and see if I can learn enough to get good results out of it.
This is my experience. I've tried multiple times and have never been able to get comfortable enough with it not to just fall back to Dungeondraft and similar tools.
 

I got CC3+ as part of a humble bundle and it's one of those bits of software where I bet if you take the time to learn it you can make some beautiful stuff. But for someone like me who wants to throw something together when I'm doing homebrew or when my published adventure doesn't have a map - I find the online tools to be SO MUCH easier to use.

Maybe one of these days I'll try and give CC another shot and see if I can learn enough to get good results out of it.
When you get good with it, it's amazing how quick you can make fabulous maps. But it takes a lot of effort to get there. Not only do you have to learn the commands etc, but you have to be familiar with the tens of thousands of symbols (stamps, brushes, etc) and the ins and outs of all the styles and effects.

My advice is to do the tutorial maps. Even if you don't want/need to "The Maldina Catacombs" or an ice cave, it's much easier to lean CC when you have an objective and the step by step instructions that go with it. Also, if you got CC from Humble you probably got the Tome of Ultimate Mapping, it has great tutorials in it too. Maybe better than the core ones.

It's also based on a CAD program and you have to think of it as a vector/entity program, not a bitmap style graphic program like Photoshop etc.
 

When you get good with it, it's amazing how quick you can make fabulous maps. But it takes a lot of effort to get there. Not only do you have to learn the commands etc, but you have to be familiar with the tens of thousands of symbols (stamps, brushes, etc) and the ins and outs of all the styles and effects.

My advice is to do the tutorial maps. Even if you don't want/need to "The Maldina Catacombs" or an ice cave, it's much easier to lean CC when you have an objective and the step by step instructions that go with it. Also, if you got CC from Humble you probably got the Tome of Ultimate Mapping, it has great tutorials in it too. Maybe better than the core ones.

It's also based on a CAD program and you have to think of it as a vector/entity program, not a bitmap style graphic program like Photoshop etc.
reminds me of when I learned Blender back before I had kids when I had tons of free time. But yeah, I should probably give it one more shot with time to try the tutorial maps.
 

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