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Campaign Design Questions - *My Players Stay Out!*
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<blockquote data-quote="Khairn" data-source="post: 2439030" data-attributes="member: 20153"><p>I think its a great concept, and can definately be done. Have you checked out Arcanna Unearthed, particularly the Akashic class? Some of the AU classes could work for you.</p><p> </p><p></p><p>Yes I've done something like this and Ravenloft was its name. Is there a reason why you dont want to use Ravenloft? </p><p>If the "Mists" are something you dont want, then just have use the details from one of the realms and spread it across your campaign setting. Ravenloft has some fantastic support and very flavorful supplements for the GM and players.</p><p> </p><p></p><p>I've never had a problem with that, and am using it in my Eberron game. The players like it as it speeds up the game, and from a GM's standpoint the only tricky part is ending a nights session at the moment when travel is the next step.</p><p> </p><p> </p><p>Aside from the Paladin being a bloody beacon (i.e. target) in an otherwise dark and dangerous world I think there shouldn't be any real problem. Having a paladin or any class with a high ethical standard that they uphold would appear to make them stand out in the setting you are describing.</p><p> </p><p></p><p>Just make certain that the players have the necessary motivation for rising above the darkness that is around them. I've found that my players morals tend to fall to the lowest common denominator in whatever setting they are adventuring. In a dark and gritty world they may very well become more like a violent Batman rather than a noble Captain America.</p><p> </p><p></p><p> Providing Class Def Bonuses will help reduce the need for heavy armor. Grim & Gritty is a deadly set of rules that in my experience has a dramatic effect on the play style. Wounds & Vitality are a great way to simulate the easy battles against the low level enforcers, while making the climactic battle against the evil mastermind something that they need to be very wary of.</p></blockquote><p></p>
[QUOTE="Khairn, post: 2439030, member: 20153"] I think its a great concept, and can definately be done. Have you checked out Arcanna Unearthed, particularly the Akashic class? Some of the AU classes could work for you. Yes I've done something like this and Ravenloft was its name. Is there a reason why you dont want to use Ravenloft? If the "Mists" are something you dont want, then just have use the details from one of the realms and spread it across your campaign setting. Ravenloft has some fantastic support and very flavorful supplements for the GM and players. I've never had a problem with that, and am using it in my Eberron game. The players like it as it speeds up the game, and from a GM's standpoint the only tricky part is ending a nights session at the moment when travel is the next step. Aside from the Paladin being a bloody beacon (i.e. target) in an otherwise dark and dangerous world I think there shouldn't be any real problem. Having a paladin or any class with a high ethical standard that they uphold would appear to make them stand out in the setting you are describing. Just make certain that the players have the necessary motivation for rising above the darkness that is around them. I've found that my players morals tend to fall to the lowest common denominator in whatever setting they are adventuring. In a dark and gritty world they may very well become more like a violent Batman rather than a noble Captain America. Providing Class Def Bonuses will help reduce the need for heavy armor. Grim & Gritty is a deadly set of rules that in my experience has a dramatic effect on the play style. Wounds & Vitality are a great way to simulate the easy battles against the low level enforcers, while making the climactic battle against the evil mastermind something that they need to be very wary of. [/QUOTE]
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