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<blockquote data-quote="BiggusGeekus" data-source="post: 2439952" data-attributes="member: 1014"><p>I don't think this will be a problem unless your group is made up of avid CoC/WoD players. Even then, I imagine they'll be happy rather than sad to see everything all gothy.</p><p></p><p></p><p> </p><p></p><p></p><p>I haven't.</p><p> </p><p></p><p></p><p>Who cares? So what if it's a little (or a lot) derivative? Even if your players call it "Wolf70enloft", it's still your game.</p><p> </p><p></p><p></p><p>Definately summerize or your players will forget where they left off. Just don't go heavy on the subtle plot points, because they'll have a hard time keeping up with them. </p><p></p><p></p><p></p><p>I'd eliminate the Paladin and the Monk as possible character choices. I'd add in other classes to make up for it. Maybe the Hexblade? What books to you have access to?</p><p></p><p></p><p></p><p>Neeeaauuuugh. Um. OK. Yes. It can. With effort. The real question is that do you want your setting to be truly gritty or do you want it to be more like the movie <em>Van Helsing</em>? You are walking a fine line here and you're doing it while the PCs are going to be in the other DMs relative happyland of Shackled City. Personally? I'm not one for walking fine lines when the group doesn't get to play regularly. But that's just me.</p><p></p><p></p><p></p><p></p><p>Bring beverages that Eric's grandma would not approve of. Roll all dice in the open, but scale the combats a little under where they "should" be. The PCs will have an edge, but it will be made clear that you aren't going to fudge for them. In a meta-game sense this will convey the "gritty" part of the setting without the insane asylums (though you should have those too!)</p><p></p><p> </p><p></p><p> </p><p>If they only get light armor then I would definately give them some kind of AC boost. I like Wounds/Vitality with the exception that critical hits do not take off of wounds. So Vitality Points act exactly like Hit Points do in a normal game. But Wound Points is where the real hurting begins.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2439952, member: 1014"] I don't think this will be a problem unless your group is made up of avid CoC/WoD players. Even then, I imagine they'll be happy rather than sad to see everything all gothy. I haven't. Who cares? So what if it's a little (or a lot) derivative? Even if your players call it "Wolf70enloft", it's still your game. Definately summerize or your players will forget where they left off. Just don't go heavy on the subtle plot points, because they'll have a hard time keeping up with them. I'd eliminate the Paladin and the Monk as possible character choices. I'd add in other classes to make up for it. Maybe the Hexblade? What books to you have access to? Neeeaauuuugh. Um. OK. Yes. It can. With effort. The real question is that do you want your setting to be truly gritty or do you want it to be more like the movie [i]Van Helsing[/i]? You are walking a fine line here and you're doing it while the PCs are going to be in the other DMs relative happyland of Shackled City. Personally? I'm not one for walking fine lines when the group doesn't get to play regularly. But that's just me. Bring beverages that Eric's grandma would not approve of. Roll all dice in the open, but scale the combats a little under where they "should" be. The PCs will have an edge, but it will be made clear that you aren't going to fudge for them. In a meta-game sense this will convey the "gritty" part of the setting without the insane asylums (though you should have those too!) If they only get light armor then I would definately give them some kind of AC boost. I like Wounds/Vitality with the exception that critical hits do not take off of wounds. So Vitality Points act exactly like Hit Points do in a normal game. But Wound Points is where the real hurting begins. [/QUOTE]
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