Campaign hook and a request for help with a design question

magnusmalkus

First Post
I've just drawn a map of a city I think I might like to run.

The campaign begins at <insert random stylized name town - The Crag>. The Crag is a large town of about 2000 beings. The Crag exists at the fringe, at the furthest reach, of <Insert Random Kingom Name here>, A kingdom that nearly reached total anihilation generations ago.

The Crag is a cliff-side fishing town that resides at the top and edge of a rocky cliff which overlooks a huge inner sea. At the base of the Crag is a pier-town that works the lake and is the business side of this large town.

The land around the inner sea was once a place of beauty, abundant with life and rich in resources. Now the land is pale and sickly. It exist under a curse by means of a pestulent wind like a gray haze that blows over the landscape from the north-east every few years. It's a sapping wind that drains the life out of the land leaving it scared and making it difficult for the forces of life to reclaim it.

With constant waves of Gray Haze sweeping the land, things barely grow. Barely enough can be harvested to support more people than the town currently has. currently housing 2000 people, The Crag is large enough to house nearly tripple that. The Crag was once a bustling source of natural resources. Now only scrawny cows feed in the pastures, thin shards of fish are able to be harvest from the lake, vegetables are small and poor in taste. Grain is expensive as mass quantities are not able to survive.

No one knows where or what the source of this magical curse is. No one who has ever gone seeking to the northwest has ever returned to tell the tale.

The person that lords over this real estate is the decendant of the original vassal, Sir Tobrant known as Sir Tobrant the Loved. He was a popular paladin who ruled fair and just over his people and loved them as his own family. The towns success was everyones success.

The current decendent who holds lordship over this land is Judge Barclay. Judge Barclay can, at best, be said to be an effective, yet negligent, Lord of the Land. At worst he can be called a sick and twisted stalker accused of entertaining himself by holding a magnifying glass to the life of a person (such as the owner of a new bar or a guidsman who has some exceptional skill... or lack thereof) or a particular type of persons (celebrities, good looking people, people of influence, movers and shakers) with little to no justification for the invasion.

Judge Barclay loves to make laws like hoops and watch people jump through them. Inevitably he looks for the FIRST person to screw up and then totally plunder and strip bear their life as if they were some kind of plaything. He takes glee in the discovery of some particular sin and then holds a media circus to call attention to "the perversion that is eating away at the fabric of the land brought upon us by the curse of the Gray Haze".

People live here because there is nowhere else around to live that provides protection from the elements or the many monsters that exists outside the city walls. The people of the Crag are also so mentally worn down that most of them accept their lot in life, wisely keeping their eyes down and not drawing attention to themselves lest Judge Barclay take an unhealthy interest of their own lives.

The PC's play teenage children who have been raised at The Crag.

I've drawn a map of the city but have not set the scale. Like I mention in the story, the town is larger than it needs to be. It currently holds 2,000 people but at one time could house X# of people. So now I need to know how big the town really is. I have it drawn but I dont know how big each of the squares is. I have the docks drawn and I thought that if I could figure out how large a boat could dock there, I'd have the scale of my city.

Are there stats for boat sizes in any edition of D&D? How long is an average fishing boat?
 

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Since the fishing would be done on a sea, rather than the open ocean, I would guess that most boats are rather small, unless there is a reason to make them big (aggressive sea monsters/creatures like kuo-toa or sahuagin, pirates if the lake is big enough, rival nations, etc)

If the lake is relatively calm, I would say many boats are probably big enough for 3-4 people at the most – 1-2 people to guide the boat, 1-2 for manning the fishing nets and probably no bigger than 20 to 25 feet long (6-8 meters)

If there are enough dangers on the sea nearby and/or the sea is not usually calm, I would make the boats larger: 40 to 50 feet long. (12-16 meters) – that would allow the boat to go a bit further.

Medieval-era towns and cities were fairly dense when it came to population because towns were often walled and it was easier to put homes into the existing space more tightly than it was to expand the walls.

Using this medieval demography link (I cannot testify to its accuracy), I came up with a town population of 5,000 being in an area of 0.34 sq km, which is a pretty small area, but remember back in that era, a large family would likely live in a one room home, possibly a two room home, and that might included extended family – grandparents, cousins, etc.

http://www.rpglibrary.org/utils/meddemog/
 

Thats an interesting tool and those are probably some good numbers... I don't want th people piled up upon each other. It's a points of light campaign and it takes place in a city that has shrunk in size to represent how much more scarse the resources got. So the town is capable of housing 5000 but currenly only 2000 lives there. There will be so much room there will be abandoned neghiborhoods. You have squatters and people who protect their own large properties as if they were their own soverign territory.

Since the fishing would be done on a sea, rather than the open ocean, I would guess that most boats are rather small, unless there is a reason to make them big (aggressive sea monsters/creatures like kuo-toa or sahuagin, pirates if the lake is big enough, rival nations, etc)

If the lake is relatively calm, I would say many boats are probably big enough for 3-4 people at the most – 1-2 people to guide the boat, 1-2 for manning the fishing nets and probably no bigger than 20 to 25 feet long (6-8 meters)

If there are enough dangers on the sea nearby and/or the sea is not usually calm, I would make the boats larger: 40 to 50 feet long. (12-16 meters) – that would allow the boat to go a bit further.

Medieval-era towns and cities were fairly dense when it came to population because towns were often walled and it was easier to put homes into the existing space more tightly than it was to expand the walls.

Using this medieval demography link (I cannot testify to its accuracy), I came up with a town population of 5,000 being in an area of 0.34 sq km, which is a pretty small area, but remember back in that era, a large family would likely live in a one room home, possibly a two room home, and that might included extended family – grandparents, cousins, etc.

http://www.rpglibrary.org/utils/meddemog/
 

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