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[CAMPAIGN] Out of the Abyss – New GM [SPOILERS]
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<blockquote data-quote="Boendal2" data-source="post: 7924868" data-attributes="member: 7015844"><p><strong><strong><u>12th session:</u></strong></strong></p><p></p><p>Only three players were able to make it, so during battle Eeria was controlled by me. But another friend joined us as deep gnome rogue "Athut".</p><p></p><p><strong>Day 60</strong></p><p>The party killed the second hostile Galeb Duhr, and then a third one. During the fight a deep gnome rogue came to the party's aid. The deep gnome rogue is called "Athut" and was sent by Jadger to help the party if needed. After killing each Galeb Duhr a second and third earth elementals rose from the ground near the obelisk. The white light, emanating from the obelisk acts as magical shield. Veldyn collected elemental gems from the Galeb Duhr. The party retreated to Blingdenstone and asked Gurnip for their reward which he gave them willingly. He also told Veldyn that there is a long forgotten summoning place called Entemoch's Boon near Blingdenstone. He hinted that he might need help in the future to find this place with an expedition of brave adventurers.</p><p></p><p>In the evening some deep gnome miners came to the Foaming Mug and started to praise the party. They heard that the party had killed the medusa and started drinking with the PCs. Soon a drinking game was brought up and nearly everybody besides Vanya was very drunk. Shrimp and Vanya won the drinking game and some money. Veldyn tried his luck with the female miners but was politely turned down.</p><p></p><p><strong>Day 61</strong></p><p>The party went shopping with their newly earned wealth. Some potions, herbs, rations and potions were bought as well as two "philters of love" were commissioned by Vanya (who had tried to make the deep gnome miners fall in love with each other last night). Shrimp asked Kazook to brew a "bomb" or explosive potion.</p><p>Veldyn visited Nomi outside of Blingdenstone again and asked for new spells (spell scrolls, spell books).</p><p></p><p>In the evening the party went to explore the former royal chambers of Blingdenstone. The great cavern was covered in slime. Surrounding the royal sphere were at least 100 oozes. Athut and Shrimp scouted forward. As they approached a gate to the sphere a booming voice told the party to go away as this was not the time for visitors and the Faceless Lord has not yet arrived. The PCs decided to retreat for the moment.</p><p></p><p>As they re-entered Blingdenstone the guards were in disarray. More and more guards were coming from the barracks to guard the gates to the western gates. The party inquired that a delegation from the wererats had come through the gates and demanded an audience with the Diggermattocks. They were let through. As this had never happened before Blingdenstone is now on high alert. The PCs ran to the quarters of the Diggermattocks. When they arrived a council meeting was starting. Members of the meeting were: Burrow Warden Jadger accompanied by a female militia member, Gurnip Tapfinger, Kazook Pickshine, Perigrog Scrapedust, Senni Diggermattock, Dorbo Diggermattock and the leader of the wererats Chipgrin Goldwhisker who is accompanied by four personal guards. The quarter is guarded by fifteen deep gnome guards.</p><p></p><p></p><p><u><strong>GM notes:</strong></u></p><p>The drinking game that the miners invented as tribute to the party was inspired by <a href="https://www.reddit.com/r/DnD/comments/e34sk2/a_quick_tavern_game_killer_ones_oc/" target="_blank">this post</a>.</p><p></p><p>Blingdenstone is a great chapter in OotA, but all the quests and side quests make me feel like we are in a 90s RPG for PC where every quest is just lying around and waiting for the party to be resolved. Therefore I decided to tangle the two main quests (oozes and wererats) up even more. Starting one of the quests, triggers the other as well. Therefore by scouting the oozes the wererats entered Blingdenstone. If the party scouted into wererat territory the guards of Blingdenstone would have explored the oozes. Either way a council meeting was coming up quickly. I think this helps a little and also lets the campaign progress a bit faster.</p><p></p><p>The ending of the session is a huge cliff hanger. The party has never met Chipgrin Goldwhisker or Perigrog Scrapedust and does not know what any of this could mean. My goal for next session is to create a diplomatic deadlock, where Chipgrin offers an alliance to defeat the oozes and the council will vote 3 vs. 3. It will be up to the players to convince a member of the council either way (and therefore determine if the upcoming Battle for Blingdenstone will be with, without or even against the wererats).</p><p></p><p>I just realised that I renamed Gurnip. Should be Gurnik according to OotA. Well.... too late to change that!</p></blockquote><p></p>
[QUOTE="Boendal2, post: 7924868, member: 7015844"] [B][B][U]12th session:[/U][/B][/B] Only three players were able to make it, so during battle Eeria was controlled by me. But another friend joined us as deep gnome rogue "Athut". [B]Day 60[/B] The party killed the second hostile Galeb Duhr, and then a third one. During the fight a deep gnome rogue came to the party's aid. The deep gnome rogue is called "Athut" and was sent by Jadger to help the party if needed. After killing each Galeb Duhr a second and third earth elementals rose from the ground near the obelisk. The white light, emanating from the obelisk acts as magical shield. Veldyn collected elemental gems from the Galeb Duhr. The party retreated to Blingdenstone and asked Gurnip for their reward which he gave them willingly. He also told Veldyn that there is a long forgotten summoning place called Entemoch's Boon near Blingdenstone. He hinted that he might need help in the future to find this place with an expedition of brave adventurers. In the evening some deep gnome miners came to the Foaming Mug and started to praise the party. They heard that the party had killed the medusa and started drinking with the PCs. Soon a drinking game was brought up and nearly everybody besides Vanya was very drunk. Shrimp and Vanya won the drinking game and some money. Veldyn tried his luck with the female miners but was politely turned down. [B]Day 61[/B] The party went shopping with their newly earned wealth. Some potions, herbs, rations and potions were bought as well as two "philters of love" were commissioned by Vanya (who had tried to make the deep gnome miners fall in love with each other last night). Shrimp asked Kazook to brew a "bomb" or explosive potion. Veldyn visited Nomi outside of Blingdenstone again and asked for new spells (spell scrolls, spell books). In the evening the party went to explore the former royal chambers of Blingdenstone. The great cavern was covered in slime. Surrounding the royal sphere were at least 100 oozes. Athut and Shrimp scouted forward. As they approached a gate to the sphere a booming voice told the party to go away as this was not the time for visitors and the Faceless Lord has not yet arrived. The PCs decided to retreat for the moment. As they re-entered Blingdenstone the guards were in disarray. More and more guards were coming from the barracks to guard the gates to the western gates. The party inquired that a delegation from the wererats had come through the gates and demanded an audience with the Diggermattocks. They were let through. As this had never happened before Blingdenstone is now on high alert. The PCs ran to the quarters of the Diggermattocks. When they arrived a council meeting was starting. Members of the meeting were: Burrow Warden Jadger accompanied by a female militia member, Gurnip Tapfinger, Kazook Pickshine, Perigrog Scrapedust, Senni Diggermattock, Dorbo Diggermattock and the leader of the wererats Chipgrin Goldwhisker who is accompanied by four personal guards. The quarter is guarded by fifteen deep gnome guards. [U][B]GM notes:[/B][/U] The drinking game that the miners invented as tribute to the party was inspired by [URL='https://www.reddit.com/r/DnD/comments/e34sk2/a_quick_tavern_game_killer_ones_oc/']this post[/URL]. Blingdenstone is a great chapter in OotA, but all the quests and side quests make me feel like we are in a 90s RPG for PC where every quest is just lying around and waiting for the party to be resolved. Therefore I decided to tangle the two main quests (oozes and wererats) up even more. Starting one of the quests, triggers the other as well. Therefore by scouting the oozes the wererats entered Blingdenstone. If the party scouted into wererat territory the guards of Blingdenstone would have explored the oozes. Either way a council meeting was coming up quickly. I think this helps a little and also lets the campaign progress a bit faster. The ending of the session is a huge cliff hanger. The party has never met Chipgrin Goldwhisker or Perigrog Scrapedust and does not know what any of this could mean. My goal for next session is to create a diplomatic deadlock, where Chipgrin offers an alliance to defeat the oozes and the council will vote 3 vs. 3. It will be up to the players to convince a member of the council either way (and therefore determine if the upcoming Battle for Blingdenstone will be with, without or even against the wererats). I just realised that I renamed Gurnip. Should be Gurnik according to OotA. Well.... too late to change that! [/QUOTE]
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