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<blockquote data-quote="rbingham2000" data-source="post: 1677260" data-attributes="member: 12947"><p>I'd like to run a Feng Shui game based in a fantasy setting sometime.</p><p></p><p>Sorcerers and supernatural critters will fit right into the setting, though the other archetypes could use some adapting in order to fit in the fantasy setting:</p><ul> <li data-xf-list-type="ul">Ex-Special Forces guys, Killers and Maverick Cops would make for deadly-as-hell archers, though they'll have to devote one of their gun schticks to Signature Weapon in order to be able to do anything against the named guys (because bows suck in comparison to guns in Feng Shui).</li> <li data-xf-list-type="ul">Ex-Special Forces guys, Martial Artists, Old Masters and Karate Cops would make for badass melee warriors. The Karate Cop in particular makes for an excellent all-around fighter, even though he lacks the special Fu schticks of his brethren.</li> <li data-xf-list-type="ul">There's always a need for the Everyman Hero, though those Info skills will have to be changed.</li> <li data-xf-list-type="ul">For the roguish types, we have the Gambler, the Ninja, the Scrappy Kid, the Spy, and the Thief.</li> <li data-xf-list-type="ul">The Medic is available for those who want the healer role in the group and who also want to knock some heads around without magic.</li> <li data-xf-list-type="ul">And for those who want to go a little wild, we have the swashbuckling Masked Avenger (though you'll have to swap those gun schticks for more melee-oriented schticks) and the tinkering Techie who can create outlandish machines, traps, weapons and more.</li> </ul></blockquote><p></p>
[QUOTE="rbingham2000, post: 1677260, member: 12947"] I'd like to run a Feng Shui game based in a fantasy setting sometime. Sorcerers and supernatural critters will fit right into the setting, though the other archetypes could use some adapting in order to fit in the fantasy setting: [list] [*]Ex-Special Forces guys, Killers and Maverick Cops would make for deadly-as-hell archers, though they'll have to devote one of their gun schticks to Signature Weapon in order to be able to do anything against the named guys (because bows suck in comparison to guns in Feng Shui). [*]Ex-Special Forces guys, Martial Artists, Old Masters and Karate Cops would make for badass melee warriors. The Karate Cop in particular makes for an excellent all-around fighter, even though he lacks the special Fu schticks of his brethren. [*]There's always a need for the Everyman Hero, though those Info skills will have to be changed. [*]For the roguish types, we have the Gambler, the Ninja, the Scrappy Kid, the Spy, and the Thief. [*]The Medic is available for those who want the healer role in the group and who also want to knock some heads around without magic. [*]And for those who want to go a little wild, we have the swashbuckling Masked Avenger (though you'll have to swap those gun schticks for more melee-oriented schticks) and the tinkering Techie who can create outlandish machines, traps, weapons and more. [/list] [/QUOTE]
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